Pixel-Composer/scripts/node_noise_cell/node_noise_cell.gml

109 lines
4.0 KiB
Plaintext
Raw Normal View History

2023-02-28 09:43:01 +01:00
function Node_Cellular(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
2023-01-25 06:49:00 +01:00
name = "Cellular Noise";
2022-01-13 05:24:03 +01:00
2023-07-21 12:40:20 +02:00
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
2022-01-13 05:24:03 +01:00
.setDisplay(VALUE_DISPLAY.vector);
2023-07-21 12:40:20 +02:00
inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ DEF_SURF_W / 2, DEF_SURF_H / 2])
2022-12-27 04:00:50 +01:00
.setDisplay(VALUE_DISPLAY.vector)
2022-12-27 13:30:02 +01:00
.setUnitRef(function(index) { return getDimension(index); });
2022-01-13 05:24:03 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4);
2022-01-13 05:24:03 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 3] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
2022-01-13 05:24:03 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 4] = nodeValue("Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
2023-01-01 02:06:02 +01:00
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Point", "Edge", "Cell", "Crystal" ]);
2023-02-14 05:32:32 +01:00
inputs[| 5] = nodeValue("Contrast", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
2023-02-14 05:32:32 +01:00
inputs[| 6] = nodeValue("Pattern", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
2022-01-19 03:05:13 +01:00
.setDisplay(VALUE_DISPLAY.enum_button, [ "Uniform", "Radial" ]);
2023-02-14 05:32:32 +01:00
inputs[| 7] = nodeValue("Middle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
2022-01-19 03:05:13 +01:00
.setDisplay(VALUE_DISPLAY.slider, [0., 1., 0.01]);
2023-02-14 05:32:32 +01:00
inputs[| 8] = nodeValue("Radial scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 2)
2022-01-19 03:05:13 +01:00
.setDisplay(VALUE_DISPLAY.slider, [1., 10., 0.01]);
2022-01-13 05:24:03 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 9] = nodeValue("Radial shatter", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, [-10., 10., 0.01])
2022-01-19 03:05:13 +01:00
.setVisible(false);
2022-01-13 05:24:03 +01:00
2023-04-07 21:25:27 +02:00
inputs[| 10] = nodeValue("Colored", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
2022-01-13 05:24:03 +01:00
input_display_list = [
["Output", false], 0,
["Noise", false], 4, 6, 3, 1, 2,
["Radial", false], 8, 9,
2023-04-07 21:25:27 +02:00
["Rendering", false], 5, 7, 10,
2022-01-13 05:24:03 +01:00
];
2023-02-14 05:32:32 +01:00
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
2022-01-13 05:24:03 +01:00
2023-03-19 09:17:39 +01:00
attribute_surface_depth();
2022-12-19 13:35:30 +01:00
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
}
2023-01-01 02:06:02 +01:00
static process_data = function(_outSurf, _data, _output_index, _array_index) {
2022-12-22 03:09:55 +01:00
var _dim = _data[0];
var _pos = _data[1];
var _sca = _data[2];
var _tim = _data[3];
var _type = _data[4];
var _con = _data[5];
var _pat = _data[6];
var _mid = _data[7];
2023-04-07 21:25:27 +02:00
inputs[| 8].setVisible(_pat == 1);
inputs[| 9].setVisible(_pat == 1);
inputs[| 10].setVisible(_type == 2);
var _rad = _data[ 8];
var _sht = _data[ 9];
var _col = _data[10];
2022-01-13 05:24:03 +01:00
2023-03-19 09:17:39 +01:00
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
2022-01-13 05:24:03 +01:00
2022-12-22 03:09:55 +01:00
if(_type == 0)
2022-01-13 05:24:03 +01:00
shader = sh_cell_noise;
2022-12-22 03:09:55 +01:00
else if(_type == 1)
2022-01-13 05:24:03 +01:00
shader = sh_cell_noise_edge;
2022-12-22 03:09:55 +01:00
else if(_type == 2)
2022-01-13 05:24:03 +01:00
shader = sh_cell_noise_random;
2023-01-01 02:06:02 +01:00
else if(_type == 3)
shader = sh_cell_noise_crystal;
2022-01-13 05:24:03 +01:00
uniform_dim = shader_get_uniform(shader, "dimension");
2022-01-13 05:24:03 +01:00
uniform_pos = shader_get_uniform(shader, "position");
uniform_sca = shader_get_uniform(shader, "scale");
uniform_tim = shader_get_uniform(shader, "time");
uniform_con = shader_get_uniform(shader, "contrast");
uniform_pat = shader_get_uniform(shader, "pattern");
uniform_mid = shader_get_uniform(shader, "middle");
uniform_rad = shader_get_uniform(shader, "radiusScale");
uniform_sht = shader_get_uniform(shader, "radiusShatter");
2023-04-07 21:25:27 +02:00
uniform_col = shader_get_uniform(shader, "colored");
2022-01-13 05:24:03 +01:00
surface_set_target(_outSurf);
shader_set(shader);
2023-02-14 05:32:32 +01:00
shader_set_uniform_f_array_safe(uniform_dim, _dim);
2022-01-13 05:24:03 +01:00
shader_set_uniform_f(uniform_tim, _tim);
2023-02-14 05:32:32 +01:00
shader_set_uniform_f_array_safe(uniform_pos, _pos);
2022-01-13 05:24:03 +01:00
shader_set_uniform_f(uniform_sca, _sca);
shader_set_uniform_f(uniform_con, _con);
shader_set_uniform_f(uniform_mid, _mid);
shader_set_uniform_f(uniform_rad, _rad);
shader_set_uniform_f(uniform_sht, _sht);
shader_set_uniform_i(uniform_pat, _pat);
2023-04-07 21:25:27 +02:00
shader_set_uniform_i(uniform_col, _col);
2022-01-13 05:24:03 +01:00
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
shader_reset();
surface_reset_target();
2022-12-22 03:09:55 +01:00
return _outSurf;
2022-01-13 05:24:03 +01:00
}
}