Pixel-Composer/scripts/node_shell/node_shell.gml

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function Node_Shell(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Execute Shell";
w = 96;
min_h = 32 + 24 * 1;
draw_padding = 8;
inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "");
inputs[| 1] = nodeValue("Script", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "");
insp1UpdateTooltip = "Run";
insp1UpdateIcon = [ THEME.sequence_control, 1, COLORS._main_value_positive ];
static onInspector1Update = function() { update(); }
static update = function() {
var _pro = getInputData(0);
var _scr = getInputData(1);
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if(_pro == "") return;
shell_execute(_pro, _scr);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
var txt = getInputData(0);
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draw_set_text(f_p0, fa_center, fa_center, COLORS._main_text);
draw_text_bbox(bbox, txt);
}
}