Pixel-Composer/scripts/__VFX/__VFX.gml

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enum ANIM_END_ACTION {
loop,
pingpong,
destroy,
}
enum PARTICLE_BLEND_MODE {
normal,
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alpha,
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additive
}
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function __part(_node) constructor {
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seed = irandom(99999);
node = _node;
active = false;
surf = noone;
arr_type = 0;
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prevx = 0;
prevy = 0;
x = 0;
y = 0;
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speedx = 0;
speedy = 0;
turning = 0;
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turnSpd = 0;
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x_history = [];
y_history = [];
drawx = 0;
drawy = 0;
drawrot = 0;
drawsx = 0;
drawsy = 0;
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accel = 0;
spVec = [ 0, 0 ];
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grav = 0;
gravDir = -90;
gravX = 0;
gravY = 0;
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scx = 1;
scy = 1;
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sc_sx = 1;
sc_sy = 1;
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sct = CURVE_DEF_11;
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rot = 0;
follow = false;
rot_s = 0;
col = -1;
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blend = c_white;
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alp = 1;
alp_draw = alp;
alp_fade = 0;
life = 0;
life_total = 0;
life_incr = 0;
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step_int = 0;
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anim_speed = 1;
anim_end = ANIM_END_ACTION.loop;
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ground = false;
ground_y = 0;
ground_bounce = 0;
ground_friction = 1;
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trailLife = 0;
trailActive = false;
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frame = 0;
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path = noone;
pathIndex = 0;
pathPos = new __vec2();
pathDiv = noone;
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static reset = function() { #region
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INLINE
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surf = noone;
prevx = undefined;
prevy = undefined;
} #endregion
static create = function(_surf, _x, _y, _life) { #region
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INLINE
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active = true;
surf = _surf;
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x = _x;
y = _y;
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drawx = x;
drawy = y;
life_incr = 0;
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life = _life;
life_total = life;
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if(node.onPartCreate != noone) node.onPartCreate(self);
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trailLife = 0;
x_history = array_create(life);
y_history = array_create(life);
} #endregion
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static setPhysic = function(_sx, _sy, _ac, _g, _gDir, _turn, _turnSpd) { #region
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INLINE
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speedx = _sx;
speedy = _sy;
accel = _ac;
grav = _g;
gravDir = _gDir;
gravX = lengthdir_x(grav, gravDir);
gravY = lengthdir_y(grav, gravDir);
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turning = _turn;
turnSpd = _turnSpd;
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spVec[0] = point_distance(0, 0, speedx, speedy);
spVec[1] = point_direction(0, 0, speedx, speedy);
} #endregion
static setWiggle = function(wiggle_maps) { #region
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INLINE
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wig_psx = wiggle_maps.wig_psx;
wig_psy = wiggle_maps.wig_psy;
wig_rot = wiggle_maps.wig_rot;
wig_scx = wiggle_maps.wig_scx;
wig_scy = wiggle_maps.wig_scy;
wig_dir = wiggle_maps.wig_dir;
} #endregion
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static setGround = function(_ground, _ground_offset, _ground_bounce, _ground_frict) { #region
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INLINE
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ground = _ground;
ground_y = y + _ground_offset;
ground_bounce = _ground_bounce;
ground_friction = clamp(1 - _ground_frict, 0, 1);
} #endregion
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static setTransform = function(_scx, _scy, _sct, _rot, _rots, _follow) { #region
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INLINE
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sc_sx = _scx;
sc_sy = _scy;
sct = _sct;
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rot = _rot;
rot_s = _rots;
follow = _follow;
} #endregion
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static setDraw = function(_col, _blend, _alp, _fade) { #region
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INLINE
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col = _col;
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blend = _blend;
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alp = _alp;
alp_draw = _alp;
alp_fade = _fade;
} #endregion
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static setPath = function(_path, _pathDiv) { #region
INLINE
path = _path;
pathDiv = _pathDiv;
} #endregion
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static kill = function(callDestroy = true) { #region
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INLINE
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active = false;
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if(callDestroy && node.onPartDestroy != noone)
node.onPartDestroy(self);
} #endregion
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static step = function(frame = 0) { #region
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INLINE
//if(life_total > 0) print($"Step {seed}: {trailLife}");
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trailLife++;
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if(!active) return;
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x += speedx;
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self.frame = frame;
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random_set_seed(seed + life);
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if(ground && y + speedy > ground_y) {
y = ground_y;
speedy = -speedy * ground_bounce;
if(abs(speedy) < 0.1)
speedx *= ground_friction;
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} else
y += speedy;
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var dirr = point_direction(0, 0, speedx, speedy);
var diss = point_distance(0, 0, speedx, speedy);
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diss = max(0, diss + accel);
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if(speedx != 0 || speedy != 0) {
dirr += wig_dir.get(seed + life);
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if(turning != 0) {
var trn = turning;
if(turnSpd > 0) trn = turning * diss * turnSpd;
else if(turnSpd < 0) trn = turning / diss * turnSpd;
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dirr += trn
}
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}
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speedx = lengthdir_x(diss, dirr) + gravX;
speedy = lengthdir_y(diss, dirr) + gravY;
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if(follow) rot = spVec[1];
else rot += rot_s;
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if(node.onPartStep != noone && step_int > 0 && safe_mod(life, step_int) == 0)
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node.onPartStep(self);
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if(life-- < 0) kill();
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if(prevx != undefined) {
spVec[0] = point_distance(prevx, prevy, x, y);
spVec[1] = point_direction(prevx, prevy, x, y);
}
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x_history[life_incr] = drawx;
y_history[life_incr] = drawy;
life_incr++;
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prevx = x;
prevy = y;
drawx = x;
drawy = y;
drawrot = rot;
drawsx = sc_sx;
drawsy = sc_sy;
drawx += wig_psx.get(seed + life);
drawy += wig_psy.get(seed + life);
drawrot += wig_rot.get(seed + life);
drawsx += wig_scy.get(seed + life);
drawsy += wig_scy.get(seed + life);
} #endregion
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static draw = function(exact, surf_w, surf_h) { #region
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INLINE
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var ss = surf;
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var lifeRat = 1 - life / life_total;
var scCurve = sct == noone? 1 : sct.get(lifeRat);
scx = drawsx * scCurve;
scy = drawsy * scCurve;
if(arr_type == 2 && surf != noone && is_array(surf)) {
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var ind = abs(round((life_total - life) * anim_speed));
var len = array_length(surf);
switch(anim_end) {
case ANIM_END_ACTION.loop:
ss = surf[safe_mod(ind, len)];
break;
case ANIM_END_ACTION.pingpong:
var ping = safe_mod(ind, (len - 1) * 2 + 1);
ss = surf[ping >= len? (len - 1) * 2 - ping : ping];
break;
case ANIM_END_ACTION.destroy:
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if(ind >= len) {
kill();
return;
}
ss = surf[ind];
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break;
}
} else if(arr_type == 3) {
var _sca = round(min(scx, scy));
ss = array_safe_get(surf, clamp(_sca, 0, array_length(surf) - 1));
}
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var surface = is_instanceof(ss, SurfaceAtlas)? ss.getSurface() : node.surface_cache[$ ss];
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var _useS = is_surface(surface);
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if(arr_type == 3) {
scx = 1;
scy = 1;
}
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var _xx, _yy;
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var s_w = (_useS? surface_get_width(surface) : 1) * scx;
var s_h = (_useS? surface_get_height(surface) : 1) * scy;
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var _pp = point_rotate(-s_w / 2, -s_h / 2, 0, 0, rot);
_xx = drawx + _pp[0];
_yy = drawy + _pp[1];
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if(path != noone) {
var _div = pathDiv.get(lifeRat);
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pathPos = path.getPointRatio(clamp(lifeRat, 0, 0.99), pathIndex, pathPos);
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_xx = _xx * _div + pathPos.x;
_yy = _yy * _div + pathPos.y;
}
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if(exact) {
_xx = round(_xx);
_yy = round(_yy);
}
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var x0 = _xx - s_w * 1.5;
var y0 = _yy - s_h * 1.5;
var x1 = _xx + s_w * 1.5;
var y1 = _yy + s_h * 1.5;
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if(_useS && (x0 > surf_w || y0 > surf_h || x1 < 0 || y1 < 0))
return;
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var cc = (col == -1)? c_white : col.eval(lifeRat);
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if(blend != c_white) cc = colorMultiply(blend, cc);
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alp_draw = alp * (alp_fade == noone? 1 : alp_fade.get(lifeRat)) * _color_get_alpha(cc);
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if(_useS) draw_surface_ext(surface, _xx, _yy, scx, scy, drawrot, cc, alp_draw);
else {
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var ss = round(min(scx, scy));
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if(round(ss) == 0) return;
var _s = shader_current();
shader_reset();
draw_set_color(cc);
draw_set_alpha(alp_draw);
dynaSurf_circle_fill(_xx, _yy, exact? round(ss) : ss);
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draw_set_alpha(1);
shader_set(_s);
}
} #endregion
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static getPivot = function() { #region
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INLINE
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return [x, y];
} #endregion
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static clone = function() { #region
var _p = new __part(node);
struct_override(_p, self);
return _p;
} #endregion
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}
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#region helper
#macro UPDATE_PART_FORWARD static updateParticleForward = function() { \
var pt = outputs[| 0]; \
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for( var i = 0; i < array_length(pt.value_to); i++ ) { \
var _n = pt.value_to[i]; \
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if(_n.value_from != pt) continue; \
\
if(variable_struct_exists(_n.node, "updateParticleForward")) \
_n.node.updateParticleForward(); \
} \
}
#endregion