Pixel-Composer/scripts/hotkey_data/hotkey_data.gml

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#region
globalvar HOTKEYS_CUSTOM;
HOTKEYS_CUSTOM = {
"Node_Canvas": {
"Selection": new hotkeySimple("S"),
"Pencil": new hotkeySimple("B"),
"Eraser": new hotkeySimple("E"),
"Rectangle": new hotkeySimple("N"),
"Ellipse": new hotkeySimple("M"),
"Fill": new hotkeySimple("F"),
},
"Node_Mesh_Warp": {
"Edit control point": new hotkeySimple("V"),
"Pin mesh": new hotkeySimple("P"),
"Mesh edit": new hotkeySimple("M"),
"Anchor remove": new hotkeySimple("E"),
},
"Node_Armature": {
"Move": new hotkeySimple("V"),
"Scale": new hotkeySimple("S"),
"Add bones": new hotkeySimple("A"),
"Remove bones": new hotkeySimple("E"),
"Detach bones": new hotkeySimple("D"),
"IK": new hotkeySimple("K"),
},
"Node_Path": {
"Transform": new hotkeySimple("T"),
"Anchor add / remove": new hotkeySimple("A"),
"Edit Control point": new hotkeySimple("C"),
"Draw path": new hotkeySimple("B"),
"Rectangle path": new hotkeySimple("N"),
"Circle path": new hotkeySimple("M"),
},
"Node_Rigid_Object": {
"Mesh edit": new hotkeySimple("A"),
"Anchor remove": new hotkeySimple("E"),
},
"Node_Strand_Create": {
"Push": new hotkeySimple("P"),
"Comb": new hotkeySimple("C"),
"Stretch": new hotkeySimple("S"),
"Shorten": new hotkeySimple("D"),
"Grab": new hotkeySimple("G"),
},
"Node_Path_Anchor": {
"Adjust control point": new hotkeySimple("A"),
},
"Node_3D_Object": {
"Transform": new hotkeySimple("G"),
"Rotate": new hotkeySimple("R"),
"Scale": new hotkeySimple("S"),
},
"Node_3D_Camera": {
"Move Target": new hotkeySimple("T"),
},
};
#endregion
#region hotkeys
function hotkeySimple(_key) constructor {
self.key = _key;
dkey = _key;
}
function hotkeyObject(_context, _name, _key, _mod = MOD_KEY.none, _action = noone) constructor {
context = _context;
name = _name;
key = _key;
modi = _mod;
action = _action;
dKey = _key;
dModi = _mod;
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static serialize = function() { return { context, name, key, modi }; }
static deserialize = function(ll) {
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key = is_struct(ll)? ll.key : ll[2];
modi = is_struct(ll)? ll.modi : ll[3];
}
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var _loadKey = $"{context}_{name}";
if(struct_has(HOTKEYS_DATA, _loadKey))
deserialize(HOTKEYS_DATA[$ _loadKey]);
}
function addHotkey(_context, _name, _key, _mod, _action) {
if(is_string(_key)) {
var ind = key_get_index(_key);
_key = ind? ind : ord(_key);
}
var key = new hotkeyObject(_context, _name, _key, _mod, _action);
if(!ds_map_exists(HOTKEYS, _context)) {
HOTKEYS[? _context] = ds_list_create();
if(!ds_list_exist(HOTKEY_CONTEXT, _context))
ds_list_add(HOTKEY_CONTEXT, _context);
}
for(var i = 0; i < ds_list_size(HOTKEYS[? _context]); i++) {
var hotkey = HOTKEYS[? _context][| i];
if(hotkey.name == key.name) {
delete HOTKEYS[? _context][| i];
HOTKEYS[? _context][| i] = key;
return;
}
}
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if(_context == "") ds_list_insert(HOTKEYS[? _context], 0, key);
else ds_list_add(HOTKEYS[? _context], key);
}
#endregion
#region functions
function getHotkey(_group, _key, _def = "") {
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INLINE
if(!struct_has(HOTKEYS_CUSTOM, _group)) return _def;
var _grp = HOTKEYS_CUSTOM[$ _group];
if(!struct_has(_grp, _key)) return _def;
return _grp[$ _key].key;
}
#endregion