Pixel-Composer/scripts/node_rigid_global/node_rigid_global.gml

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function Node_Rigid_Global(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "RigidSim Global";
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color = COLORS.node_blend_simulation;
icon = THEME.rigidSim;
w = 96;
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min_h = 96;
manual_ungroupable = false;
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object = noone;
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inputs[| 0] = nodeValue("Gravity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 10 ])
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.setDisplay(VALUE_DISPLAY.vector);
current_gra = [0, 0];
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static update = function(frame = CURRENT_FRAME) {
var _gra = getInputData(0);
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if(current_gra[0] != array_safe_get(_gra, 0) || current_gra[1] != array_safe_get(_gra, 1)) {
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physics_world_gravity(_gra[0], _gra[1]);
current_gra[0] = _gra[0];
current_gra[1] = _gra[1];
}
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_rigidSim_global, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}