Pixel-Composer/objects/o_dialog_exit/Draw_64.gml

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/// @description init
if !ready exit;
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draw_set_color(c_black);
draw_set_alpha(0.5);
draw_rectangle(0, 0, WIN_W, WIN_H, false);
draw_set_alpha(1);
#region base UI
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draw_sprite_stretched(THEME.dialog_bg, 0, dialog_x, dialog_y, dialog_w, dialog_h);
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if(sFOCUS)
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draw_sprite_stretched_ext(THEME.dialog_active, 0, dialog_x, dialog_y, dialog_w, dialog_h, COLORS._main_accent, 1);
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#endregion
#region text
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var py = dialog_y + ui(16);
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draw_set_text(f_h5, fa_left, fa_top, COLORS._main_text_title);
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draw_text(dialog_x + ui(24), py, __txtx("dialog_exit_title", "Project modified"));
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py += line_get_height(, 4);
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draw_set_text(f_p0, fa_left, fa_top, COLORS._main_text);
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draw_text(dialog_x + ui(24), py, __txtx("dialog_exit_content", "Save progress before exit?"));
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var bw = ui(96), bh = TEXTBOX_HEIGHT;
var bx1 = dialog_x + dialog_w - ui(16);
var by1 = dialog_y + dialog_h - ui(16);
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var bx0 = bx1 - bw;
var by0 = by1 - bh;
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draw_set_text(f_p1, fa_center, fa_center, COLORS._main_text);
var b = buttonInstant(THEME.button, bx0, by0, bw, bh, mouse_ui, sFOCUS, sHOVER);
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draw_text(bx0 + bw / 2, by0 + bh / 2, __txt("Cancel"));
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if(b == 2)
instance_destroy();
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bx0 -= bw + ui(12);
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var b = buttonInstant(THEME.button, bx0, by0, bw, bh, mouse_ui, sFOCUS, sHOVER);
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draw_text(bx0 + bw / 2, by0 + bh / 2, __txtx("dont_save", "Don't save"));
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if(b == 2) {
PREF_SAVE();
game_end();
}
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bx0 -= bw + ui(12);
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var b = buttonInstant(THEME.button, bx0, by0, bw, bh, mouse_ui, sFOCUS, sHOVER);
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draw_text(bx0 + bw / 2, by0 + bh / 2, __txt("Save"));
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if(b == 2 && SAVE()) {
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PREF_SAVE();
game_end();
}
#endregion