Pixel-Composer/scripts/node_mk_tile/node_mk_tile.gml

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function Node_MK_Tile(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "MK Tile";
dimension_index = -1;
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newInput(0, nodeValue_Surface("Texture", self));
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newInput(1, nodeValue_Surface("Background texture", self));
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newInput(2, nodeValue_Enum_Button("Type", self, 0, [ "GMS Corner (18 sprites)", "GMS Corner + Side (55 sprites)", "Godot Blob (48 sprites)" ] ));
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newInput(3, nodeValue_Enum_Button("Output type", self, 0, [ "Sheet", "Array" ] ));
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newInput(4, nodeValue_Padding("Crop", self, [ 8, 8, 8, 8 ]));
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newInput(5, nodeValue_Enum_Button("Edge type", self, 0, [ "Uniform", "Individual" ] ));
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newInput(6, nodeValue_Surface("Edge", self));
newInput(7, nodeValue_Surface("Edge bottom", self));
newInput(8, nodeValue_Surface("Edge left", self));
newInput(9, nodeValue_Surface("Edge right", self));
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newInput(10, nodeValue_Padding("Edge shift", self, [ 0, 0, 0, 0 ]));
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newInput(11, nodeValue_Toggle("Full edge", self, 0, { data: [ "T", "B", "L", "R" ] }));
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newInput(12, nodeValue_Enum_Scroll("Edge sprite", self, 0, [ "Single", "Side + Center", "Side + Center + Side" ] ));
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newInput(13, nodeValue_Enum_Button("Edge transform", self, 0, [ "Flip", "Rotate" ] ));
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newInput(14, nodeValue_Bool("Sort array by bit", self, true))
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input_display_list = [ new Inspector_Sprite(s_MKFX),
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["Surfaces", true], 0, 1,
["Tile set", false], 2, 4,
["Edge", false], 5, 12, 13, 10, 11,
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["Edge Textures", true], 6, 7, 8, 9,
["Output", false], 3, 14,
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];
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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temp_surface = array_create(55);
for( var i = 0, n = array_length(temp_surface); i < n; i++ )
temp_surface[i] = array_create(1, 1);
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__edge_uniform = array_create(4);
__edge_surface = array_create(4 * 7);
__edge_buffer = [ surface_create(1, 1), surface_create(1, 1), surface_create(1, 1) ];
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edge_surface = [];
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#region index
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index_18 = [ 0, /**/ 8, 12, 4, /**/ 7, 11,
0, /**/ 10, 15, 5, /**/ 13, 14,
0, /**/ 2, 3, 1, /**/ 9, 6];
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index_18_et = [ 0, /**/ 0, 1, 2, /**/ 0, 0,
0, /**/ 0, 0, 0, /**/ 3, 4,
0, /**/ 0, 0, 0, /**/ 3, 4];
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index_18_eb = [ 0, /**/ 0, 0, 0, /**/ 3, 4,
0, /**/ 0, 0, 0, /**/ 0, 0,
0, /**/ 0, 1, 2, /**/ 4, 3];
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index_18_el = [ 0, /**/ 0, 0, 0, /**/ 0, 3,
0, /**/ 1, 0, 0, /**/ 0, 4,
0, /**/ 2, 0, 0, /**/ 3, 4];
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index_18_er = [ 0, /**/ 0, 0, 0, /**/ 3, 0,
0, /**/ 0, 0, 1, /**/ 4, 0,
0, /**/ 0, 0, 2, /**/ 4, 3];
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/////////////////////////////////////////////////////////////////////
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index_55 = [208, 224, 104, /**/ 64, /**/ 80, 120, 216, 72, /**/ 88, 219, -1,
148, 255, 41, /**/ 66, /**/ 86, 127, 223, 75, /**/ 95, 126, -1,
22, 7, 11, /**/ 2, /**/ 210, 251, 254, 106, /**/ 250, 218, 122,
16, 24, 8, /**/ 0, /**/ 18, 27, 30, 10, /**/ 26, 94, 91,
-1, -1, -1, /**/ -1, /**/ 82, 123, 222, 74, /**/ 90, -1, -1];
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index_55_et = [ 0, 1, 2, /**/ 5, /**/ 0, 1, 1, 2, /**/ 1, 3, 0,
0, 0, 0, /**/ 0, /**/ 0, 0, 0, 0, /**/ 0, 4, 0,
0, 0, 0, /**/ 0, /**/ 3, 3, 4, 4, /**/ 6, 6, 6,
0, 1, 2, /**/ 5, /**/ 3, 3, 4, 4, /**/ 6, 3, 4,
0, 0, 0, /**/ 0, /**/ 3, 3, 4, 4, /**/ 6, 0, 0, ];
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index_55_eb = [ 0, 0, 0, /**/ 0, /**/ 3, 3, 4, 4, /**/ 6, 4, 0,
0, 0, 0, /**/ 0, /**/ 3, 3, 4, 4, /**/ 6, 3, 0,
0, 1, 2, /**/ 5, /**/ 0, 0, 0, 0, /**/ 0, 4, 3,
0, 1, 2, /**/ 5, /**/ 0, 1, 1, 2, /**/ 1, 6, 6,
0, 0, 0, /**/ 0, /**/ 3, 3, 4, 4, /**/ 6, 0, 0, ];
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index_55_el = [ 0, 0, 0, /**/ 0, /**/ 0, 0, 3, 3, /**/ 4, 3, 0,
1, 0, 0, /**/ 1, /**/ 1, 0, 3, 3, /**/ 4, 4, 0,
2, 0, 0, /**/ 2, /**/ 1, 0, 4, 4, /**/ 4, 6, 4,
5, 0, 0, /**/ 5, /**/ 2, 0, 4, 4, /**/ 4, 6, 3,
0, 0, 0, /**/ 0, /**/ 1, 0, 6, 6, /**/ 6, 0, 0, ];
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index_55_er = [ 0, 0, 0, /**/ 0, /**/ 3, 3, 0, 0, /**/ 3, 4, 0,
0, 0, 1, /**/ 1, /**/ 3, 3, 0, 1, /**/ 3, 3, 0,
0, 0, 2, /**/ 2, /**/ 4, 4, 0, 1, /**/ 4, 4, 6,
0, 0, 5, /**/ 5, /**/ 4, 4, 0, 2, /**/ 4, 3, 6,
0, 0, 0, /**/ 0, /**/ 6, 6, 0, 1, /**/ 6, 0, 0, ];
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/////////////////////////////////////////////////////////////////////
index_48 = [ 64, 80, 88, 72, /**/ 91, 216, 120, 94, /**/ 208, 250, 224, 104,
66, 82, 90, 74, /**/ 210, 254, 251, 106, /**/ 148, 126, -1, 123,
2, 18, 26, 10, /**/ 86, 223, 127, 75, /**/ 222, 255, 219, 41,
0, 16, 24, 8, /**/ 122, 30, 27, 218, /**/ 22, 7, 95, 11, ];
index_48_et = [ 5, 0, 1, 2, 4, 1, 1, 3, 0, 6, 1, 2,
0, 3, 6, 4, 3, 4, 3, 4, 0, 4, 0, 3,
0, 3, 6, 4, 0, 0, 0, 0, 4, 0, 3, 0,
5, 0, 1, 2, 6, 4, 3, 6, 0, 0, 0, 0, ];
index_48_eb = [ 0, 3, 6, 4, 6, 4, 3, 6, 0, 0, 0, 0,
0, 3, 6, 4, 0, 0, 0, 0, 0, 3, 0, 3,
5, 0, 1, 2, 3, 4, 3, 4, 4, 0, 4, 0,
5, 0, 1, 2, 3, 1, 1, 4, 0, 1, 6, 2, ];
index_48_el = [ 0, 0, 4, 3, 3, 3, 0, 6, 0, 4, 0, 0,
1, 1, 6, 6, 1, 4, 0, 4, 1, 4, 0, 0,
2, 2, 4, 4, 1, 3, 0, 3, 6, 0, 3, 0,
5, 5, 0, 0, 4, 4, 0, 6, 2, 0, 4, 0, ];
index_48_er = [ 0, 3, 3, 0, 6, 0, 3, 3, 0, 4, 0, 0,
1, 6, 6, 1, 4, 0, 4, 1, 0, 3, 0, 6,
2, 4, 4, 2, 3, 0, 3, 1, 0, 0, 4, 1,
5, 0, 0, 5, 6, 0, 4, 4, 0, 0, 3, 2, ];
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#endregion
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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} #endregion
static step = function() { #region
var _outType = getSingleValue( 3);
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var _edgType = getSingleValue( 5);
var _edgFull = getSingleValue(11);
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inputs[ 6].name = _edgType == 1? "Edge top" : "Edge"
inputs[ 7].setVisible(_edgType == 1, _edgType == 1);
inputs[ 8].setVisible(_edgType == 1, _edgType == 1);
inputs[ 9].setVisible(_edgType == 1, _edgType == 1);
inputs[13].setVisible(_edgType == 0);
inputs[14].setVisible(_outType == 1);
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} #endregion
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static generateFull = function(_data, _tex0, _tex1, _edge, _crop, indMain, indEdge_et, indEdge_eb, indEdge_el, indEdge_er) { #region
var _len = array_length(indMain);
var _sprs = array_create(_len);
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var _use1 = is_surface(_tex1);
var _sw = surface_get_width_safe(_tex0);
var _sh = surface_get_height_safe(_tex0);
var r = _crop[0];
var t = _crop[1];
var l = _crop[2];
var b = _crop[3];
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var _edgFull = _data[11];
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for( var i = 0; i < _len; i++ ) {
var _index = indMain[i];
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if(_index < 0) {
_sprs[i] = noone;
continue;
}
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var _s = surface_verify(temp_surface[i], _sw, _sh);
surface_set_target(_s);
DRAW_CLEAR
BLEND_ALPHA_MULP
if(_use1) draw_surface_safe(_tex1);
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if(_index == 255) draw_surface_safe(_tex0);
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else draw_surface_part(_tex0, l, t, _sw - l - r, _sh - t - b, l, t);
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if(_index & 0b0100_0000 >= 0b0100_0000) draw_surface_part(_tex0, l, t, _sw - l - r, _sh - t, l, t);
if(_index & 0b0000_0010 >= 0b0000_0010) draw_surface_part(_tex0, l, 0, _sw - l - r, _sh - b, l, 0);
if(_index & 0b0001_0000 >= 0b0001_0000) draw_surface_part(_tex0, l, t, _sw - l, _sh - t - b, l, t);
if(_index & 0b0000_1000 >= 0b0000_1000) draw_surface_part(_tex0, 0, t, _sw - r, _sh - t - b, 0, t);
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if(_index & 0b1110_0000 >= 0b1110_0000) draw_surface_part(_tex0, 0, t, _sw, _sh - t, 0, t);
if(_index & 0b1001_0100 >= 0b1001_0100) draw_surface_part(_tex0, l, 0, _sw - l, _sh, l, 0);
if(_index & 0b0010_1001 >= 0b0010_1001) draw_surface_part(_tex0, 0, 0, _sw - r, _sh, 0, 0);
if(_index & 0b0000_0111 >= 0b0000_0111) draw_surface_part(_tex0, 0, 0, _sw, _sh - b, 0, 0);
if(_index & 0b1101_0000 >= 0b1101_0000) draw_surface_part(_tex0, l, t, _sw - l, _sh - t, l, t);
if(_index & 0b0110_1000 >= 0b0110_1000) draw_surface_part(_tex0, 0, t, _sw - r, _sh - t, 0, t);
if(_index & 0b0000_1011 >= 0b0000_1011) draw_surface_part(_tex0, 0, 0, _sw - r, _sh - b, 0, 0);
if(_index & 0b0001_0110 >= 0b0001_0110) draw_surface_part(_tex0, l, 0, _sw - l, _sh - b, l, 0);
var _et = _edge[0][indEdge_et[i]];
var _eb = _edge[1][indEdge_eb[i]];
var _el = _edge[2][indEdge_el[i]];
var _er = _edge[3][indEdge_er[i]];
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if(_el != noone) { #region
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shader_set(sh_mk_tile55_edge_l);
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shader_set_f("dimension", _sw, _sh);
shader_set_f("crop", _crop);
shader_set_i("edge", _index);
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shader_set_i("fullEdge", bool(_edgFull & 0b0100));
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draw_surface_ext(_el, 0, 0, 1, 1, 0, c_white, 1);
shader_reset();
} #endregion
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if(_er != noone) { #region
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shader_set(sh_mk_tile55_edge_r);
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shader_set_f("dimension", _sw, _sh);
shader_set_f("crop", _crop);
shader_set_i("edge", _index);
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shader_set_i("fullEdge", bool(_edgFull & 0b1000));
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draw_surface_ext(_er, 0, 0, 1, 1, 0, c_white, 1);
shader_reset();
} #endregion
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if(_et != noone) { #region
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shader_set(sh_mk_tile55_edge_t);
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shader_set_f("dimension", _sw, _sh);
shader_set_f("crop", _crop);
shader_set_i("edge", _index);
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shader_set_i("fullEdge", bool(_edgFull & 0b0001));
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draw_surface_ext(_et, 0, 0, 1, 1, 0, c_white, 1);
shader_reset();
} #endregion
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if(_eb != noone) { #region
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shader_set(sh_mk_tile55_edge_b);
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shader_set_f("dimension", _sw, _sh);
shader_set_f("crop", _crop);
shader_set_i("edge", _index);
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shader_set_i("fullEdge", bool(_edgFull & 0b0010));
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draw_surface_ext(_eb, 0, 0, 1, 1, 0, c_white, 1);
shader_reset();
} #endregion
BLEND_NORMAL
surface_reset_target();
_sprs[i] = _s;
}
return _sprs;
} #endregion
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static generateSimple = function(_data, _tex0, _tex1, _edge, _crop, indMain, indEdge_et, indEdge_eb, indEdge_el, indEdge_er) { #region
var _sprs = array_create(18);
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var _use1 = is_surface(_tex1);
var _sw = surface_get_width_safe(_tex0);
var _sh = surface_get_height_safe(_tex0);
var r = _crop[0];
var t = _crop[1];
var l = _crop[2];
var b = _crop[3];
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var _edgeShf = _data[10];
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var _edgFull = _data[11];
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for( var i = 0; i < 18; i++ ) {
var _index = indMain[i];
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if(_index < 0) {
_sprs[i] = noone;
continue;
}
var _s = surface_verify(temp_surface[i], _sw, _sh);
surface_set_target(_s);
DRAW_CLEAR
BLEND_ALPHA_MULP
if(_index == 15) draw_surface_safe(_tex0);
else if(_use1) draw_surface_safe(_tex1);
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if(_index & 0b0001) draw_surface_part(_tex0, 0, 0, _sw - r, _sh - b, 0, 0);
if(_index & 0b0010) draw_surface_part(_tex0, l, 0, _sw - l, _sh - b, l, 0);
if(_index & 0b0100) draw_surface_part(_tex0, 0, t, _sw - r, _sh - t, 0, t);
if(_index & 0b1000) draw_surface_part(_tex0, l, t, _sw - l, _sh - t, l, t);
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if(_index & 0b1100 >= 0b1100) draw_surface_part(_tex0, 0, t, _sw, _sh - t, 0, t);
if(_index & 0b1010 >= 0b1010) draw_surface_part(_tex0, l, 0, _sw - l, _sh, l, 0);
if(_index & 0b0101 >= 0b0101) draw_surface_part(_tex0, 0, 0, _sw - r, _sh, 0, 0);
if(_index & 0b0011 >= 0b0011) draw_surface_part(_tex0, 0, 0, _sw, _sh - b, 0, 0);
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var _et = _edge[0][indEdge_et[i]];
var _eb = _edge[1][indEdge_eb[i]];
var _el = _edge[2][indEdge_el[i]];
var _er = _edge[3][indEdge_er[i]];
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if(_el != noone) { #region
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shader_set(sh_mk_tile18_edge_l);
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shader_set_f("dimension", _sw, _sh);
shader_set_f("crop", _crop);
shader_set_i("edge", _index);
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shader_set_i("fullEdge", bool(_edgFull & 0b0100));
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draw_surface_ext(_el, 0, 0, 1, 1, 0, c_white, 1);
shader_reset();
} #endregion
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if(_er != noone) { #region
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shader_set(sh_mk_tile18_edge_r);
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shader_set_f("dimension", _sw, _sh);
shader_set_f("crop", _crop);
shader_set_i("edge", _index);
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shader_set_i("fullEdge", bool(_edgFull & 0b1000));
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draw_surface_ext(_er, 0, 0, 1, 1, 0, c_white, 1);
shader_reset();
} #endregion
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if(_et != noone) { #region
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shader_set(sh_mk_tile18_edge_t);
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shader_set_f("dimension", _sw, _sh);
shader_set_f("crop", _crop);
shader_set_i("edge", _index);
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shader_set_i("fullEdge", bool(_edgFull & 0b0001));
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draw_surface_ext(_et, 0, 0, 1, 1, 0, c_white, 1);
shader_reset();
} #endregion
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if(_eb != noone) { #region
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shader_set(sh_mk_tile18_edge_b);
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shader_set_f("dimension", _sw, _sh);
shader_set_f("crop", _crop);
shader_set_i("edge", _index);
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shader_set_i("fullEdge", bool(_edgFull & 0b0010));
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draw_surface_ext(_eb, 0, 0, 1, 1, 0, c_white, 1);
shader_reset();
} #endregion
BLEND_NORMAL
surface_reset_target();
_sprs[i] = _s;
}
return _sprs;
} #endregion
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static generate18 = function(_data, _tex0, _tex1, _edge, _crop) {
INLINE
return generateSimple(_data, _tex0, _tex1, _edge, _crop, index_18, index_18_et, index_18_eb, index_18_el, index_18_er);
}
static generate55 = function(_data, _tex0, _tex1, _edge, _crop) {
INLINE
return generateFull(_data, _tex0, _tex1, _edge, _crop, index_55, index_55_et, index_55_eb, index_55_el, index_55_er);
}
static generate48 = function(_data, _tex0, _tex1, _edge, _crop) {
INLINE
return generateFull(_data, _tex0, _tex1, _edge, _crop, index_48, index_48_et, index_48_eb, index_48_el, index_48_er);
}
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _tex0 = _data[0];
var _tex1 = _data[1];
var _type = _data[2];
var _outp = _data[3];
var _crop = _data[4];
var _edgType = _data[5];
var _edgeShf = _data[10];
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var _edgFull = _data[11];
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var _edgSprt = _data[12];
var _edgTran = _data[13];
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var _edges = _edgType == 0? [ _data[6], _data[6], _data[6], _data[6] ] : [ _data[6], _data[7], _data[8], _data[9] ];
var _edge;
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var _shi = [ 1, 3, 2, 0 ];
var _sw = surface_get_width_safe(_tex0);
var _sh = surface_get_height_safe(_tex0);
var _pp;
for( var i = 0, n = array_length(__edge_buffer); i < n; i++ )
__edge_buffer[i] = surface_verify(__edge_buffer[i], _sw, _sh);
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if(_edgType == 0 && is_surface(_data[6])) { #region
var _esw = surface_get_width_safe(_data[6]);
var _esh = surface_get_height_safe(_data[6]);
__edge_uniform[0] = surface_verify(__edge_uniform[0], _esw, _esh);
__edge_uniform[1] = surface_verify(__edge_uniform[1], _esw, _esh);
__edge_uniform[2] = surface_verify(__edge_uniform[2], _esh, _esw);
__edge_uniform[3] = surface_verify(__edge_uniform[3], _esh, _esw);
surface_set_shader(__edge_uniform[0], noone);
draw_surface_safe(_data[6]);
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surface_reset_shader();
surface_set_shader(__edge_uniform[1], noone);
draw_surface_ext(_data[6], 0, _esh, 1, -1, 0, c_white, 1);
surface_reset_shader();
surface_set_shader(__edge_uniform[2], noone);
draw_surface_ext(_data[6], 0, 0, -1, 1, 90, c_white, 1);
surface_reset_shader();
surface_set_shader(__edge_uniform[3], noone);
draw_surface_ext(_data[6], _esh, 0, -1, -1, 90, c_white, 1);
surface_reset_shader();
_edges = __edge_uniform;
} #endregion
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for( var i = 0; i < 4; i++ ) { #region edges
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var _ed = _edges[i];
var _edShf = _edgeShf[_shi[i]];
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edge_surface[i] = array_create(7, noone);
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if(!is_surface(_ed)) continue;
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var _ew = surface_get_width_safe(_ed);
var _eh = surface_get_height_safe(_ed);
var _am = _edgSprt + 1;
var _esw = _ew > _eh? _ew / _am : 0;
var _esh = _ew > _eh? 0 : _eh / _am;
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for( var j = 0; j < 7; j++ ) {
var _sIndx = i * 7 + j;
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var _edBuf = _ed;
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__edge_surface[_sIndx] = surface_verify(__edge_surface[_sIndx], _sw, _sh);
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surface_set_target(__edge_buffer[0]); #region
DRAW_CLEAR
BLEND_OVERRIDE
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if(_edgSprt == 0) {
draw_surface_safe(_ed);
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} else if(_edgSprt == 1) { // flip side
switch(j) {
case 0 : draw_surface(_ed, -_esw * 0, -_esh * 0); break;
case 1 : draw_surface(_ed, -_esw * 1, -_esh * 1); break;
case 2 : draw_surface(_ed, -_esw * 0, -_esh * 0); break;
case 3 :
case 4 :
case 5 :
case 6 : draw_surface(_ed, -_esw * 0, -_esh * 0); break;
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}
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} else if(_edgSprt == 2) { // indiviual sides
switch(j) {
case 0 : draw_surface(_ed, -_esw * 0, -_esh * 0); break;
case 1 : draw_surface(_ed, -_esw * 1, -_esh * 1); break;
case 2 : draw_surface(_ed, -_esw * 2, -_esh * 2); break;
}
}
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BLEND_NORMAL
surface_reset_target(); #endregion
_edBuf = __edge_buffer[0];
if(_edgType == 0 && _edgTran == 1) { // rotate surface for uniform edge type
surface_set_target(__edge_buffer[1]); #region
DRAW_CLEAR
BLEND_ALPHA_MULP
switch(i) {
//case 1 : draw_surface_ext(_edBuf, _sw, 0, -1, 1, 0, c_white, 1); break;
case 3 : draw_surface_ext(_edBuf, 0, _sh, 1, -1, 0, c_white, 1); break;
default: draw_surface_ext(_edBuf, 0, 0, 1, 1, 0, c_white, 1); break;
}
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BLEND_NORMAL
surface_reset_target(); #endregion
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_edBuf = __edge_buffer[1];
}
if(_edgSprt == 1 && j >= 2) {
surface_set_target(__edge_buffer[2]); #region
DRAW_CLEAR
BLEND_ALPHA_MULP
if(j == 2) { // flip surface
if(i == 0 || i == 1) draw_surface_ext(_edBuf, _sw, 0, -1, 1, 0, c_white, 1); // flip x
if(i == 2 || i == 3) draw_surface_ext(_edBuf, 0, _sh, 1, -1, 0, c_white, 1); // flip y
} else if(j == 3) {
if(i == 0 || i == 1) draw_surface_part_ext(_edBuf, 0, 0, _sw / 2, _sh, _sw / 2, 0, 1, 1, c_white, 1);
if(i == 2 || i == 3) draw_surface_part_ext(_edBuf, 0, 0, _sw, _sh / 2, 0, _sh / 2, 1, 1, c_white, 1);
} else if(j == 4) {
if(i == 0 || i == 1) draw_surface_part_ext(_edBuf, 0, 0, _sw / 2, _sh, _sw / 2, 0, -1, 1, c_white, 1);
if(i == 2 || i == 3) draw_surface_part_ext(_edBuf, 0, 0, _sw, _sh / 2, 0, _sh / 2, 1, -1, c_white, 1);
} else if(j == 5) {
if(i == 0 || i == 1) {
draw_surface_part_ext(_edBuf, 0, 0, _sw / 2, _sh, 0, 0, 1, 1, c_white, 1);
draw_surface_part_ext(_edBuf, 0, 0, _sw / 2, _sh, _sw, 0, -1, 1, c_white, 1);
}
if(i == 2 || i == 3) {
draw_surface_part_ext(_edBuf, 0, 0, _sw, _sh / 2, 0, 0, 1, 1, c_white, 1);
draw_surface_part_ext(_edBuf, 0, 0, _sw, _sh / 2, 0, _sh, 1, -1, c_white, 1);
}
} else if(j == 6) {
if(i == 0 || i == 1) {
draw_surface_part_ext(_edBuf, 0, 0, _sw / 2, _sh, _sw / 2, 0, 1, 1, c_white, 1);
draw_surface_part_ext(_edBuf, 0, 0, _sw / 2, _sh, _sw / 2, 0, -1, 1, c_white, 1);
}
if(i == 2 || i == 3) {
draw_surface_part_ext(_edBuf, 0, 0, _sw, _sh / 2, 0, _sh / 2, 1, 1, c_white, 1);
draw_surface_part_ext(_edBuf, 0, 0, _sw, _sh / 2, 0, _sh / 2, 1, -1, c_white, 1);
}
}
BLEND_NORMAL
surface_reset_target(); #endregion
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_edBuf = __edge_buffer[2];
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}
surface_set_target(__edge_surface[_sIndx]); #region
DRAW_CLEAR
BLEND_OVERRIDE
var _xx = 0;
var _yy = 0;
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switch(i) {
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case 0 : _yy += _edShf; break;
case 1 : _yy -= _edShf; break;
case 2 : _xx += _edShf; break;
case 3 : _xx -= _edShf; break;
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}
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draw_surface(_edBuf, _xx, _yy);
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BLEND_NORMAL
surface_reset_target(); #endregion
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edge_surface[i][j] = __edge_surface[_sIndx];
}
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} #endregion
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_edge = edge_surface;
if(!is_surface(_tex0)) return _outSurf;
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var _surfs = [];
var _col = 1;
var _row = 1;
switch(_type) {
case 0 :
_surfs = generate18(_data, _tex0, _tex1, _edge, _crop);
_col = 6;
_row = 3;
break;
case 1 :
_surfs = generate55(_data, _tex0, _tex1, _edge, _crop);
_col = 11;
_row = 5;
break;
case 2 :
_surfs = generate48(_data, _tex0, _tex1, _edge, _crop);
_col = 12;
_row = 4;
break;
}
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if(_outp == 1) return _surfs;
var _sw = surface_get_width_safe(_tex0);
var _sh = surface_get_height_safe(_tex0);
var _w = _sw * _col;
var _h = _sh * _row;
_outSurf = surface_verify(_outSurf, _w, _h);
surface_set_target(_outSurf);
DRAW_CLEAR
BLEND_OVERRIDE
for( var i = 0, n = array_length(_surfs); i < n; i++ ) {
var _surf = _surfs[i];
if(!is_surface(_surf)) continue;
var _r = floor(i / _col);
var _c = i % _col;
var _x = _sw * _c;
var _y = _sh * _r;
draw_surface(_surf, _x, _y);
}
BLEND_NORMAL
surface_reset_target();
return _outSurf;
} #endregion
}