Pixel-Composer/scripts/node_value_range/node_value_range.gml

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function nodeValue_Range(_name, _node, _value, _data = {}) { return new NodeValue_Range(_name, _node, _value, _data); }
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function NodeValue_Range(_name, _node, _value, _data) : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.float, _value, "") constructor {
setDisplay(VALUE_DISPLAY.range, _data);
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/////============== GET =============
static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value
getValueRecursive(self.__curr_get_val, _time);
var val = __curr_get_val[0];
var nod = __curr_get_val[1];
if(!is_array(val)) val = [ val, val ];
return val;
}
static __getAnimValue = function(_time = CURRENT_FRAME) {
if(!is_anim) {
if(sep_axis) return array_create_ext(2, function(i) /*=>*/ {return animators[i].processType(animators[i].values[0].value)});
return array_empty(animator.values)? 0 : animator.processType(animator.values[0].value);
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}
if(sep_axis) {
__temp_time = _time;
return array_create_ext(2, function(i) /*=>*/ {return animators[i].getValue(__temp_time)});
}
return animator.getValue(_time);
}
}