Pixel-Composer/scripts/node_rigid_override/node_rigid_override.gml

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function Node_Rigid_Override(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Rigidbody Override";
color = COLORS.node_blend_simulation;
icon = THEME.rigidSim;
previewable = false;
node_draw_icon = s_node_rigid_override;
w = 96;
h = 80;
min_h = h;
inputs[| 0] = nodeValue("Object", self, JUNCTION_CONNECT.input, VALUE_TYPE.rigid, noone )
.setVisible(true, true);
inputs[| 1] = nodeValue("Positions", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0] )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 2] = nodeValue("Scales", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0] )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 3] = nodeValue("Rotations", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 );
inputs[| 4] = nodeValue("Blends", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, 0 );
inputs[| 5] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 );
inputs[| 6] = nodeValue("Velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0] )
.setDisplay(VALUE_DISPLAY.vector);
outputs[| 0] = nodeValue("Object", self, JUNCTION_CONNECT.output, VALUE_TYPE.rigid, noone );
static update = function(frame = ANIMATOR.current_frame) {
var objNode = inputs[| 0].getValue();
outputs[| 0].setValue(objNode);
if(!variable_struct_exists(objNode, "object")) return;
var objs = objNode.object;
var _pos = inputs[| 1].getValue();
var _sca = inputs[| 2].getValue();
var _rot = inputs[| 3].getValue();
var _col = inputs[| 4].getValue();
var _alp = inputs[| 5].getValue();
var _vel = inputs[| 6].getValue();
for( var i = 0; i < array_length(objs); i++ ) {
var obj = objs[i];
if(obj == noone || !instance_exists(obj)) continue;
if(is_undefined(obj.phy_active)) continue;
if(is_array(_pos) && array_length(_pos) > i && is_array(_pos[i])) {
obj.x = _pos[i][0];
obj.y = _pos[i][1];
}
if(is_array(_sca) && array_length(_sca) > i && is_array(_sca[i])) {
obj.xscale = _sca[i][0];
obj.yscale = _sca[i][1];
}
if(is_array(_rot) && array_length(_rot) > i)
obj.phy_rotation = _rot[i];
if(is_array(_col) && array_length(_col) > i)
obj.image_blend = _col[i];
if(is_array(_alp) && array_length(_alp) > i)
obj.image_alpha = _alp[i];
if(is_array(_vel) && array_length(_vel) > i && is_array(_vel[i])) {
obj.phy_linear_velocity_x = _vel[i][0];
obj.phy_linear_velocity_y = _vel[i][1];
}
}
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}