mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
186 lines
4.4 KiB
Plaintext
186 lines
4.4 KiB
Plaintext
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function polygon_simplify(points, tolerance = 4) {
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var remSt = ds_stack_create();
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var len = array_length(points);
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for( var i = 0; i < len; i++ ) {
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var _px0 = points[i][0];
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var _py0 = points[i][1];
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var _px1 = points[safe_mod(i + 1, len)][0];
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var _py1 = points[safe_mod(i + 1, len)][1];
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var _px2 = points[safe_mod(i + 2, len)][0];
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var _py2 = points[safe_mod(i + 2, len)][1];
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var dir0 = point_direction(_px0, _py0, _px1, _py1);
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var dir1 = point_direction(_px1, _py1, _px2, _py2);
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if(abs(dir0 - dir1) <= tolerance)
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ds_stack_push(remSt, safe_mod(i + 1, len));
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}
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while(!ds_stack_empty(remSt)) {
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var ind = ds_stack_pop(remSt);
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array_delete(points, ind, 1);
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}
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ds_stack_destroy(remSt);
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return points;
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}
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function polygon_points_classify(points) {
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var len = array_length(points);
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var maxx = -99999;
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var maxindex = 0;
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for( var i = 0; i < len; i++ ) {
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var _x = points[i][0];
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if(_x > maxx) {
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maxx = _x;
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maxindex = i;
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}
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}
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var side, _side = 0;
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var convexs = [];
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var reflects = [];
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var startindex = (maxindex - 1 + len) % len;
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for( var i = 0; i < len; i++ ) {
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var index = (startindex + i) % len;
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var _px0 = points[index][0];
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var _py0 = points[index][1];
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var _px1 = points[safe_mod(index + 1, len)][0];
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var _py1 = points[safe_mod(index + 1, len)][1];
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var _px2 = points[safe_mod(index + 2, len)][0];
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var _py2 = points[safe_mod(index + 2, len)][1];
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var side = cross_product(_px0, _py0, _px1, _py1, _px2, _py2);
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if(_side != 0 && sign(_side) != sign(side))
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array_push(reflects, safe_mod(index + 1, len));
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else {
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array_push(convexs, safe_mod(index + 1, len));
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_side = sign(side);
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}
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}
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return [ convexs, reflects, _side ];
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}
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function polygon_triangulate_convex(points) {
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var triangles = [];
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var len = array_length(points);
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var c0 = points[0];
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for( var i = 0; i < len - 2; i++ ) {
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var c1 = points[safe_mod(i + 1, len)];
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var c2 = points[safe_mod(i + 2, len)];
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array_push(triangles, [c0, c1, c2]);
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}
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return triangles;
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}
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function polygon_triangulate(points, tolerance = 4) {
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points = polygon_simplify(points, tolerance);
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var classes = polygon_points_classify(points);
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var convexes = classes[0];
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var reflected = classes[1];
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var checkSide = classes[2];
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var pointInd = [];
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if(array_length(reflected) == 0)
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return polygon_triangulate_convex(points);
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for( var i = 0; i < array_length(points); i++ )
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pointInd[i] = i;
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var triangles = [];
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var repeated = 0;
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while(array_length(pointInd) > 3) {
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if(array_length(convexes) == 0) return triangles;
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var len = array_length(pointInd);
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var c0 = convexes[0];
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var c0i = array_find(pointInd, c0);
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var c1 = pointInd[(c0i - 1 + len) % len];
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var c2 = pointInd[(c0i + 1) % len];
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var p0 = points[c0];
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var p1 = points[c1];
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var p2 = points[c2];
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//check if point is ear
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var isEar = true;
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for( var i = 0; i < len; i++ ) {
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var ind = pointInd[i];
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if(ind == c0) continue;
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if(ind == c1) continue;
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if(ind == c2) continue;
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var p = points[ind];
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if(point_in_triangle(p[0], p[1], p0[0], p0[1], p1[0], p1[1], p2[0], p2[1])) {
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isEar = false;
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break;
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}
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}
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if(isEar) {
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array_remove(convexes, c0);
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array_remove(pointInd, c0);
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array_push(triangles, [p0, p1, p2]);
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len--;
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if(array_exists(reflected, c1)) {
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var c1i = array_find(pointInd, c1);
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var c1b = (c1i - 1 + len) % len;
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var c1a = (c1i + 1) % len;
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var p1b = points[pointInd[c1b]];
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var p1a = points[pointInd[c1a]];
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var side = cross_product(p1b[0], p1b[1], p1[0], p1[1], p1a[0], p1a[1]);
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if(sign(side) == checkSide) {
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array_remove(reflected, c1);
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array_push(convexes, c1);
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}
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}
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if(array_exists(reflected, c2)) {
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var c2i = array_find(pointInd, c2);
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var c2b = (c2i - 1 + len) % len;
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var c2a = (c2i + 1) % len;
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var p2b = points[pointInd[c2b]];
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var p2a = points[pointInd[c2a]];
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var side = cross_product(p2b[0], p2b[1], p2[0], p2[1], p2a[0], p2a[1]);
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if(sign(side) == checkSide) {
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array_remove(reflected, c2);
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array_push(convexes, c2);
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}
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}
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repeated = 0;
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} else {
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array_remove(convexes, c0);
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array_push(convexes, c0);
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if(repeated++ > len) {
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print("mesh error")
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break;
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}
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}
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}
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if(array_length(pointInd) == 3)
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array_push(triangles, [points[pointInd[0]], points[pointInd[1]], points[pointInd[2]]]);
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return triangles;
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}
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