Pixel-Composer/scripts/surface_modify/surface_modify.gml

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function draw_surface_safe(surface, _x, _y) {
if(is_surface(surface)) draw_surface(surface, _x, _y);
}
function draw_surface_ext_safe(surface, _x, _y, _xs, _ys, _rot, _col, _alpha) {
if(is_surface(surface)) draw_surface_ext(surface, _x, _y, _xs, _ys, _rot, _col, _alpha);
}
function draw_surface_tiled_ext_safe(surface, _x, _y, _xs, _ys, _col, _alpha) {
if(is_surface(surface)) draw_surface_tiled_ext(surface, _x, _y, _xs, _ys, _col, _alpha);
}
function draw_surface_part_ext_safe(surface, _l, _t, _w, _h, _x, _y, _xs, _ys, _rot, _col, _alpha) {
if(is_surface(surface)) draw_surface_part_ext(surface, _l, _t, _w, _h, _x, _y, _xs, _ys, _col, _alpha);
}
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function surface_size_to(surface, width, height) {
if(width <= 1 || height <= 1) return false;
if(is_infinity(width) || is_infinity(height)) return false;
if(!surface_exists(surface)) return false;
var ww = surface_get_width(surface);
var hh = surface_get_height(surface);
if(ww != width || hh != height) {
surface_resize(surface, width, height);
return true;
}
return false;
}
function surface_clone(surface) {
var s = surface_create(surface_get_width(surface), surface_get_height(surface));
surface_set_target(s);
draw_clear_alpha(0, 0);
surface_reset_target();
surface_copy(s, 0, 0, surface);
return s;
}
function surface_copy_size(dest, source) {
surface_size_to(dest, surface_get_width(source), surface_get_height(source));
surface_set_target(dest);
draw_clear_alpha(0, 0);
surface_reset_target();
surface_copy(dest, 0, 0, source);
}
function surface_valid(s) {
if(is_infinity(s)) return 1;
return max(1, s);
}
function is_surface(s) {
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if(is_array(s)) return false;
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if(!is_real(s)) return false;
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if(!s) return false;
if(!surface_exists(s)) return false;
if(surface_get_width(s) <= 0) return false;
if(surface_get_height(s) <= 0) return false;
return true;
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}
function surface_create_from_sprite_ext(spr, ind) {
if(!sprite_exists(spr)) return noone;
var sw = sprite_get_width(spr);
var sh = sprite_get_height(spr);
var s = surface_create(sw, sh);
surface_set_target(s);
BLEND_ADD
draw_clear_alpha(0, 0);
draw_sprite(spr, ind, sprite_get_xoffset(spr), sprite_get_yoffset(spr));
BLEND_NORMAL
surface_reset_target();
return s;
}
function surface_create_from_sprite(spr) {
if(!sprite_exists(spr)) return noone;
if(sprite_get_number(spr) == 1)
return surface_create_from_sprite_ext(spr, 0);
var s = [];
for( var i = 0; i < sprite_get_number(spr); i++ ) {
array_push(s, surface_create_from_sprite_ext(spr, i));
}
return s;
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}