2023-07-08 20:29:23 +02:00
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function Node_Rate_Remap(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Rate Remap";
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2023-10-02 14:41:44 +02:00
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use_cache = CACHE_USE.manual;
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2023-07-08 20:29:23 +02:00
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2024-08-18 06:16:20 +02:00
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newInput(0, nodeValue_Surface("Surface", self));
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2023-07-08 20:29:23 +02:00
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2024-08-18 09:13:41 +02:00
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newInput(1, nodeValue_Float("Framerate", self, 10))
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2024-06-10 05:53:25 +02:00
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.setValidator(VV_min(1));
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2023-07-08 20:29:23 +02:00
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2024-08-18 06:16:20 +02:00
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newInput(2, nodeValue_Bool("Active", self, true));
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2023-07-08 20:29:23 +02:00
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active_index = 2;
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2024-09-04 03:57:11 +02:00
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newOutput(0, nodeValue_Output("Surface", self, VALUE_TYPE.surface, noone));
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2023-07-08 20:29:23 +02:00
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input_display_list = [ 2,
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2023-12-23 09:39:55 +01:00
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["Remap", false], 0, 1
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2023-07-08 20:29:23 +02:00
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];
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2023-08-17 16:56:54 +02:00
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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2023-07-08 20:29:23 +02:00
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var _surf = _data[0];
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var _rate = _data[1];
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2023-10-09 16:07:33 +02:00
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var _time = CURRENT_FRAME;
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2023-07-08 20:29:23 +02:00
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var _step = PROJECT.animator.framerate / _rate;
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var _targ = floor(_time / _step) * _step;
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cacheCurrentFrameIndex(_surf, _array_index);
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var s = getCacheFrameIndex(_targ, _array_index);
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return s;
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}
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}
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