mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
50 lines
863 B
Plaintext
50 lines
863 B
Plaintext
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// 2024-04-18 08:38:57
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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uniform int axis;
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uniform float iteration;
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void main() {
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vec2 tx = 1. / dimension;
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vec4 col = texture2D( gm_BaseTexture, v_vTexcoord );
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gl_FragColor = col;
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if(col.a == 1.)
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return;
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float _min, _cmp;
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vec2 _str, _axs;
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if(axis == 0) {
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_min = dimension.x;
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_cmp = _min * v_vTexcoord.x;
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_str = vec2(0., v_vTexcoord.y);
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_axs = vec2(tx.x, 0.);
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} else {
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_min = dimension.y;
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_cmp = _min * v_vTexcoord.y;
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_str = vec2(v_vTexcoord.x, 0.);
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_axs = vec2(0., tx.y);
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}
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for(float i = 1.; i < 2048.; i++) {
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if(i > iteration) break;
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vec2 sx = _str + _axs * i;
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vec4 ss = texture2D( gm_BaseTexture, sx );
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if(ss.a == 1. && abs(i - _cmp) < _min) {
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_min = abs(i - _cmp);
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col = ss;
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}
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}
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gl_FragColor = col;
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}
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