Pixel-Composer/scripts/buttonGradient/buttonGradient.gml

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function buttonGradient(_onApply) {
return new buttonGradientClass(_onApply);
}
function buttonGradientClass(_onApply) constructor {
active = false;
hover = false;
onApply = _onApply;
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static draw = function(_x, _y, _w, _h, _gradient, _data, _m) {
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var click = false;
if(hover && point_in_rectangle(_m[0], _m[1], _x, _y, _x + _w, _y + _h)) {
draw_sprite_stretched(s_button, 1, _x, _y, _w, _h);
if(active && mouse_check_button_pressed(mb_left)) {
var dialog = dialogCall(o_dialog_gradient, WIN_W / 2, WIN_H / 2);
dialog.setGradient(_gradient, _data);
dialog.onApply = onApply;
click = true;
}
if(mouse_check_button(mb_left))
draw_sprite_stretched(s_button, 2, _x, _y, _w, _h);
} else {
draw_sprite_stretched(s_button, 0, _x, _y, _w, _h);
}
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draw_gradient(_x + ui(6), _y + ui(6), _w - ui(12), _h - ui(12), _gradient, _data[| 0]);
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hover = false;
active = false;
return click;
}
}