Pixel-Composer/scripts/node_box_pattern/node_box_pattern.gml

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function Node_Box_Pattern(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Box Pattern";
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inputs[0] = nodeValue_Dimension(self);
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inputs[1] = nodeValue_Float("Scale", self, 2)
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.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] })
.setMappable(6);
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inputs[2] = nodeValue_Rotation("Angle", self, 0)
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.setMappable(7);
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inputs[3] = nodeValue_Vec2("Position", self, [0, 0] )
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[4] = nodeValue_Color("Color 1", self, c_white);
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inputs[5] = nodeValue_Color("Color 2", self, c_black);
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//////////////////////////////////////////////////////////////////////////////////
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inputs[6] = nodeValueMap("Amount map", self);
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inputs[7] = nodeValueMap("Angle map", self);
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//////////////////////////////////////////////////////////////////////////////////
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inputs[8] = nodeValue_Enum_Button("Type", self, 0, [ "Solid", "Smooth", "AA" ]);
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inputs[9] = nodeValue_Float("Width", self, 0.25)
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.setDisplay(VALUE_DISPLAY.slider)
.setMappable(10);
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inputs[10] = nodeValueMap("Width map", self);
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inputs[11] = nodeValue_Enum_Button("Pattern", self, 0, [ "Cross", "Xor" ]);
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inputs[12] = nodeValue_Int("Iteration", self, 4)
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [
["Output", true], 0,
["Pattern", false], 11, 1, 6, 2, 7, 3, 9, 10, 12,
["Render", false], 8, 4, 5,
];
attribute_surface_depth();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var pos = getInputData(3);
var px = _x + pos[0] * _s;
var py = _y + pos[1] * _s;
var _hov = false;
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var hv = inputs[3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
var hv = inputs[2].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); _hov |= hv;
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return _hov;
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}
static step = function() { #region
var _pat = getSingleValue(11);
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inputs[ 9].setVisible(_pat == 0);
inputs[12].setVisible(_pat == 1);
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inputs[1].mappableStep();
inputs[2].mappableStep();
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} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _dim = _data[0];
var _pos = _data[3];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
surface_set_shader(_outSurf, sh_box_pattern);
shader_set_f("dimension", surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf));
shader_set_f("position", _pos[0] / _dim[0], _pos[1] / _dim[1]);
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shader_set_f_map("amount", _data[1], _data[ 6], inputs[1]);
shader_set_f_map("angle", _data[2], _data[ 7], inputs[2]);
shader_set_f_map("width", _data[9], _data[10], inputs[9]);
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shader_set_color("col1", _data[4]);
shader_set_color("col2", _data[5]);
shader_set_i("blend", _data[8]);
shader_set_i("pattern", _data[11]);
shader_set_i("iteration", _data[12]);
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
surface_reset_shader();
return _outSurf;
}
}