Pixel-Composer/scripts/node_dynasurf_out/node_dynasurf_out.gml

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function Node_DynaSurf_Out(_x, _y, _group = noone) : Node_PCX(_x, _y, _group) constructor {
name = "Output";
color = COLORS.node_blend_dynaSurf;
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manual_deletable = false;
destroy_when_upgroup = true;
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inputs[0] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone);
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inputs[1] = nodeValue("x", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone);
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inputs[2] = nodeValue("y", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone);
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inputs[3] = nodeValue("sx", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone);
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inputs[4] = nodeValue("sy", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone);
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inputs[5] = nodeValue("angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone);
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inputs[6] = nodeValue("color", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone);
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inputs[7] = nodeValue("alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone);
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outputs[0] = nodeValue_Output("PCX", self, VALUE_TYPE.PCXnode, noone)
.setVisible(false);
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input_display_list = [ 0,
["Transform", false], 1, 2, 3, 4, 5,
["Draw", false], 6, 7,
];
static getNextNodes = method(self, dynaSurf_output_getNextNode);
static setRenderStatus = function(result) {
rendered = result;
if(group) group.setRenderStatus(result);
}
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static update = function() {
var _surf = getInputData(0);
var _x = getInputData(1);
var _y = getInputData(2);
var _sx = getInputData(3);
var _sy = getInputData(4);
var _ang = getInputData(5);
var _clr = getInputData(6);
var _alp = getInputData(7);
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outputs[0].setValue(new __funcTree("draw", [ _surf, _x, _y, _sx, _sy, _ang, _clr, _alp ]));
if(group) group.setDynamicSurface();
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}
}