Pixel-Composer/scripts/canvas_tool_curve/canvas_tool_curve.gml

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function canvas_tool_curve_bezier(brush) : canvas_tool() constructor {
self.brush = brush;
brush_resizable = true;
anchors = [];
mouse_cur_x = 0;
mouse_cur_y = 0;
editing = [ noone, 0 ];
mouse_edit_mx = 0;
mouse_edit_my = 0;
mouse_edit_sx = 0;
mouse_edit_sy = 0;
mouse_hovering = [ noone, 0 ];
draw_hovering = [];
function init() {
anchors = [];
editing = [ noone, 0 ];
}
function apply() {
apply_draw_surface();
disable();
}
function cancel() {
surface_clear(drawing_surface);
disable();
}
function step(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
mouse_cur_x = (_mx - _x) / _s;
mouse_cur_y = (_my - _y) / _s;
if(editing[0] != noone) {
var _a = anchors[editing[0]];
var _dx = mouse_cur_x - mouse_edit_mx;
var _dy = mouse_cur_y - mouse_edit_my;
if(editing[1] == 0) {
_a[2] += _dx;
_a[3] += _dy;
} else if(editing[1] == -1) {
_a[0] += _dx;
_a[1] += _dy;
_a[4] -= _dx;
_a[5] -= _dy;
} else if(editing[1] == 1) {
_a[0] -= _dx;
_a[1] -= _dy;
_a[4] += _dx;
_a[5] += _dy;
}
mouse_edit_mx = mouse_cur_x;
mouse_edit_my = mouse_cur_y;
if(mouse_release(mb_left))
editing[0] = noone;
}
if(mouse_press(mb_left, active)) {
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recordAction(ACTION_TYPE.var_modify, self, [ array_clone(anchors), "anchors" ]);
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if(mouse_hovering[0] == noone) {
array_push(anchors, [ 0, 0, mouse_cur_x, mouse_cur_y, 0, 0 ]);
editing[0] = array_length(anchors) - 1;
editing[1] = 1;
} else {
if(key_mod_press(SHIFT))
array_delete(anchors, mouse_hovering[0], 1);
else {
editing[0] = mouse_hovering[0];
editing[1] = mouse_hovering[1];
}
}
mouse_edit_mx = mouse_cur_x;
mouse_edit_my = mouse_cur_y;
mouse_edit_sx = mouse_cur_x;
mouse_edit_sy = mouse_cur_y;
}
surface_set_shader(drawing_surface, noone);
var ox, oy, nx, ny;
var oax1, oay1, nax0, nay0;
for (var i = 0, n = array_length(anchors); i < n; i++) {
nx = anchors[i][2];
ny = anchors[i][3];
nax0 = nx + anchors[i][0];
nay0 = ny + anchors[i][1];
if(i) canvas_draw_curve_brush(brush, ox, oy, oax1, oay1, nax0, nay0, nx, ny);
oax1 = nx + anchors[i][4];
oay1 = ny + anchors[i][5];
ox = nx;
oy = ny;
}
surface_reset_shader();
node.tool_curve_apply.setInteract(!array_empty(anchors));
node.tool_curve_cancel.setInteract(!array_empty(anchors));
if(key_press(vk_enter)) apply();
if(key_press(vk_escape)) disable();
}
function drawPreview(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
draw_surface_ext_safe(drawing_surface, _x, _y, _s, _s);
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canvas_draw_point_brush(brush, mouse_cur_x, mouse_cur_y);
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}
function drawMask(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
}
function drawPostOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var ox, oy, nx, ny, ax0, ay0, ax1, ay1;
var oax1, oay1, nax0, nay0;
draw_set_color(c_white);
for (var i = 0, n = array_length(anchors); i < n; i++) {
nx = _x + anchors[i][2] * _s;
ny = _y + anchors[i][3] * _s;
nax0 = nx + anchors[i][0] * _s;
nay0 = ny + anchors[i][1] * _s;
if(i) draw_curve_bezier(ox, oy, oax1, oay1, nax0, nay0, nx, ny);
oax1 = nx + anchors[i][4] * _s;
oay1 = ny + anchors[i][5] * _s;
draw_line(nx, ny, nax0, nay0);
draw_line(nx, ny, oax1, oay1);
ox = nx;
oy = ny;
}
mouse_hovering = [ noone, 0 ];
draw_hovering = array_verify(draw_hovering, array_length(anchors) * 3);
for (var i = 0, n = array_length(anchors); i < n; i++) {
nx = _x + anchors[i][2] * _s;
ny = _y + anchors[i][3] * _s;
ax0 = nx + anchors[i][0] * _s;
ay0 = ny + anchors[i][1] * _s;
ax1 = nx + anchors[i][4] * _s;
ay1 = ny + anchors[i][5] * _s;
draw_anchor(0, nx, ny, lerp(10, 13, draw_hovering[i * 3 + 1]));
draw_anchor(0, ax0, ay0, lerp( 7, 10, draw_hovering[i * 3 + 0]));
draw_anchor(0, ax1, ay1, lerp( 7, 10, draw_hovering[i * 3 + 2]));
if(point_in_circle(_mx, _my, nx, ny, 10)) mouse_hovering = [ i, 0 ];
else if(point_in_circle(_mx, _my, ax0, ay0, 10)) mouse_hovering = [ i, -1 ];
else if(point_in_circle(_mx, _my, ax1, ay1, 10)) mouse_hovering = [ i, 1 ];
}
if(mouse_hovering[0] != noone) {
var index = mouse_hovering[0] * 3 + mouse_hovering[1] + 1;
for (var i = 0, n = array_length(draw_hovering); i < n; i++)
draw_hovering[i] = lerp_float(draw_hovering[i], i == index, 4);
}
}
}