Pixel-Composer/scripts/node_FLIP_wall/node_FLIP_wall.gml

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function Node_FLIP_Wall(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Wall";
color = COLORS.node_blend_fluid;
icon = THEME.fluid_sim;
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setDimension(96, 96);
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manual_ungroupable = false;
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newInput(0, nodeValue_Fdomain("Domain", self, noone ))
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.setVisible(true, true);
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newInput(1, nodeValue_Area("Area", self, DEF_AREA , { useShape : false }));
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input_display_list = [ 0,
["Collider", false], 1
]
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newOutput(0, nodeValue_Output("Domain", self, VALUE_TYPE.fdomain, noone ));
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obstracle = new FLIP_Obstracle();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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if(inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
}
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static update = function(frame = CURRENT_FRAME) {
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var domain = getInputData(0);
var _area = getInputData(1);
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if(!instance_exists(domain)) return;
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outputs[0].setValue(domain);
FLIP_setSolid_rectangle(domain.domain, _area[0], _area[1], _area[2], _area[3]);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_bbox_uniform(s_node_fluidSim_wall, 0, bbox);
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}
}