Pixel-Composer/scripts/node_value_mesh/node_value_mesh.gml

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function nodeValue_Mesh(_name, _node, _value, _tooltip = "") { return new __NodeValue_Mesh(_name, _node, _value, _tooltip); }
function __NodeValue_Mesh(_name, _node, _value, _tooltip = "") : __NodeValue_Object_Generic(_name, _node, VALUE_TYPE.mesh, _value, _tooltip) constructor {
}