mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-27 07:26:33 +01:00
38 lines
1 KiB
Text
38 lines
1 KiB
Text
|
enum SHADER_UNIFORM {
|
||
|
integer,
|
||
|
float,
|
||
|
color,
|
||
|
}
|
||
|
|
||
|
function addShaderProp(_type = undefined, _key = undefined) {
|
||
|
INLINE
|
||
|
var _ind = ds_list_size(inputs) - 1;
|
||
|
shader_data[_ind] = _type == undefined? 0 : { type: _type, key: _key };
|
||
|
}
|
||
|
|
||
|
function Node_Shader(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
||
|
name = "";
|
||
|
shader = noone;
|
||
|
shader_data = [];
|
||
|
|
||
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
||
|
|
||
|
static setShader = function(_data) { #region
|
||
|
for( var i = 0, n = array_length(shader_data); i < n; i++ ) {
|
||
|
var _dat = shader_data[i];
|
||
|
if(_dat == 0) continue;
|
||
|
|
||
|
var _val = _data[i];
|
||
|
|
||
|
switch(_dat.type) {
|
||
|
case SHADER_UNIFORM.integer : shader_set_i(_dat.key, _val); break;
|
||
|
case SHADER_UNIFORM.float : shader_set_f(_dat.key, _val); break;
|
||
|
case SHADER_UNIFORM.color : shader_set_color(_dat.key, _val); break;
|
||
|
}
|
||
|
}
|
||
|
} #endregion
|
||
|
|
||
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
||
|
return _outSurf;
|
||
|
} #endregion
|
||
|
}
|