Pixel-Composer/shaders/sh_channel_R/sh_channel_R.yy

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{
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"resourceType": "GMShader",
"resourceVersion": "1.0",
"name": "sh_channel_R",
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"type": 1,
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"parent": {
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"name": "channels",
"path": "folders/shader/channels.yy",
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},
}