Pixel-Composer/scripts/node_animate_curve/node_animate_curve.gml

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function Node_Anim_Curve(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Evaluate Curve";
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update_on_frame = true;
previewable = false;
w = 96;
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inputs[| 0] = nodeValue("Curve", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_01);
inputs[| 1] = nodeValue("Progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
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inputs[| 2] = nodeValue("Minimum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
inputs[| 3] = nodeValue("Maximum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
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outputs[| 0] = nodeValue("Curve", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []);
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var curve = _data[0];
var time = _data[1];
var _min = _data[2];
var _max = _data[3];
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var val = eval_curve_x(curve, time) * (_max - _min) + _min;
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return val;
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_curve_eval, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
}