Pixel-Composer/shaders/sh_high_pass/sh_high_pass.yy

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{
"$GMShader":"",
"%Name":"sh_high_pass",
"name":"sh_high_pass",
"parent":{
"name":"blur",
"path":"folders/shader/filter/blur.yy",
},
"resourceType":"GMShader",
"resourceVersion":"2.0",
"type":1,
}