Pixel-Composer/scripts/node_text/node_text.gml

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function Node_Text(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Draw Text";
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font = f_p0;
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inputs[| 0] = nodeValue("Text", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "")
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Font", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "")
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.setDisplay(VALUE_DISPLAY.path_font);
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inputs[| 2] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 16);
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inputs[| 3] = nodeValue("Anti-Aliasing ", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 4] = nodeValue("Character range", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 32, 128 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 5] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
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inputs[| 6] = nodeValue("Fixed dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
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.setDisplay(VALUE_DISPLAY.vector)
.setVisible(true, false);
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inputs[| 7] = nodeValue("Horizontal alignment", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
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.setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_text_halign, THEME.inspector_text_halign, THEME.inspector_text_halign]);
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inputs[| 8] = nodeValue("Vertical alignment", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
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.setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_text_valign, THEME.inspector_text_valign, THEME.inspector_text_valign ]);
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inputs[| 9] = nodeValue("Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 )
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Fixed", "Dynamic" ]);
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inputs[| 10] = nodeValue("Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0])
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.setDisplay(VALUE_DISPLAY.padding);
inputs[| 11] = nodeValue("Letter spacing", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
inputs[| 12] = nodeValue("Line height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
inputs[| 13] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
.setVisible(true, true);
inputs[| 14] = nodeValue("Path shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
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inputs[| 15] = nodeValue("Scale to fit", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 16] = nodeValue("Render background", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 17] = nodeValue("BG Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
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inputs[| 18] = nodeValue("Wave", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 19] = nodeValue("Wave amplitude", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4);
inputs[| 20] = nodeValue("Wave scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30);
inputs[| 21] = nodeValue("Wave phase", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.rotation);
inputs[| 22] = nodeValue("Wave shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 3, 0.01 ] });
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input_display_list = [
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["Output", true], 9, 6, 10,
["Text", false], 0, 13, 14, 7, 8,
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["Font", false], 1, 2, 15, 3, 11, 12,
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["Rendering", false], 5,
["Background", true, 16], 17,
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["Wave", true, 18], 22, 19, 20, 21,
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];
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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_font_current = "";
_size_current = 0;
_aa_current = false;
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seed = seed_random();
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static generateFont = function(_path, _size, _aa) { #region
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if(PROJECT.animator.is_playing) return;
if(_path == _font_current && _size == _size_current && _aa == _aa_current) return;
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_font_current = _path;
_size_current = _size;
_aa_current = _aa;
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if(!file_exists_empty(_path)) return;
if(font != f_p0 && font_exists(font))
font_delete(font);
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font_add_enable_aa(_aa);
font = _font_add(_path, _size);
} #endregion
static step = function() { #region
var _dimt = getSingleValue(9);
var _path = getSingleValue(13);
var _use_path = _path != noone && struct_has(_path, "getPointDistance");
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inputs[| 6].setVisible(_dimt == 0 || _use_path);
inputs[| 7].setVisible(_dimt == 0 || _use_path);
inputs[| 8].setVisible(_dimt == 0 || _use_path);
inputs[| 9].setVisible(!_use_path);
inputs[| 14].setVisible( _use_path);
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inputs[| 15].setVisible(_dimt == 0 && !_use_path);
} #endregion
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static waveGet = function(_ind) { #region
var _x = __wave_phase + _ind * __wave_scale;
var _sine = dsin(_x) * __wave_ampli;
var _squr = sign(_sine) * __wave_ampli;
_squr = _squr != 0? _squr : __wave_ampli;
var _taup = abs(_x + 90) % 360;
var _tria = _taup > 180? 360 - _taup : _taup;
_tria = (_tria / 180 * 2 - 1) * __wave_ampli;
if(__wave_shape < 0) return _sine;
else if(__wave_shape < 1) return lerp(_sine, _tria, frac(__wave_shape));
else if(__wave_shape < 2) return lerp(_tria, _squr, frac(__wave_shape));
else if(__wave_shape < 3) return abs(_x) % 360 > 360 * (0.5 - frac(__wave_shape) / 2)? -__wave_ampli : __wave_ampli;
return random_range_seed(-1, 1, _x + seed) * __wave_ampli;
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var str = _data[0];
var _font = _data[1];
var _size = _data[2];
var _aa = _data[3];
var _col = _data[5];
var _dim = _data[6];
var _hali = _data[7];
var _vali = _data[8];
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var _dim_type = _data[9];
var _padd = _data[10];
var _trck = _data[11];
var _line = _data[12];
var _path = _data[13];
var _pthS = _data[14];
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var _scaF = _data[15];
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var _ubg = _data[16];
var _bgc = _data[17];
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var _wave = _data[18];
var _waveA = _data[19];
var _waveS = _data[20];
var _waveP = _data[21];
var _waveH = _data[22];
generateFont(_font, _size, _aa);
draw_set_font(font);
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#region cut string
var _str_lines = string_splice(str, "\n");
_line_widths = [];
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__temp_len = string_length(str);
__temp_lw = 0;
__temp_ww = 0;
__temp_hh = line_get_height();
__temp_trck = _trck;
__temp_line = _line;
string_foreach(str, function(_chr, _ind) {
if(_chr == "\n") {
var _lw = max(0, __temp_lw - __temp_trck);
array_push(_line_widths, _lw);
__temp_ww = max(__temp_ww, _lw);
__temp_hh += string_height(_chr) + __temp_line;
__temp_lw = 0;
} else
__temp_lw += string_width(_chr) + __temp_trck;
});
#endregion
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#region dimension
var ww = 0, _sw = 0;
var hh = 0, _sh = 0;
var _lw = max(0, __temp_lw - __temp_trck);
array_push(_line_widths, _lw);
__temp_ww = max(__temp_ww, _lw);
ww = __temp_ww;
hh = __temp_hh;
var _use_path = _path != noone && struct_has(_path, "getPointDistance");
var _ss = 1;
if(_use_path || _dim_type == 0) {
_sw = _dim[0];
_sh = _dim[1];
} else {
_sw = ww;
_sh = hh;
}
if(_dim_type == 0 && !_use_path && _scaF)
_ss = min(_sw / ww, _sh / hh);
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if(_wave) _sh += abs(_waveA) * 2;
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_sw += _padd[PADDING.left] + _padd[PADDING.right];
_sh += _padd[PADDING.top] + _padd[PADDING.bottom];
_outSurf = surface_verify(_outSurf, _sw, _sh, attrDepth());
#endregion
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#region position
var tx = 0, ty = _padd[PADDING.top], _ty = 0;
if(_dim_type == 0) {
switch(_vali) {
case 0 : ty = _padd[PADDING.top]; break;
case 1 : ty = (_sh - hh * _ss) / 2; break;
case 2 : ty = _sh - _padd[PADDING.bottom] - hh * _ss; break;
}
}
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if(_wave) ty += abs(_waveA);
#endregion
#region wave
__wave = _wave;
__wave_ampli = _waveA;
__wave_scale = _waveS;
__wave_phase = -_waveP;
__wave_shape = _waveH;
#endregion
surface_set_shader(_outSurf, noone,, BLEND.alpha);
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if(_ubg) {
draw_clear(_bgc);
BLEND_ALPHA_MULP
}
for( var i = 0, n = array_length(_str_lines); i < n; i++ ) {
var _str_line = _str_lines[i];
var _line_width = _line_widths[i];
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if(_use_path) {
draw_set_text(font, fa_left, fa_bottom, _col);
tx = _pthS;
ty = 0;
switch(_hali) {
case 0 : tx = _pthS; break;
case 1 : tx = _pthS - _line_width / 2; break;
case 2 : tx = _line_width - _pthS; break;
}
switch(_vali) {
case 0 : ty = _ty; break;
case 1 : ty = -hh / 2 + _ty; break;
case 2 : ty = -hh + _ty; break;
}
__temp_tx = tx;
__temp_ty = ty;
__temp_pt = _path;
string_foreach(_str_line, function(_chr, _ind) {
var _pos = __temp_pt.getPointDistance(__temp_tx);
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var _p2 = __temp_pt.getPointDistance(__temp_tx + 0.1);
var _nor = point_direction(_pos.x, _pos.y, _p2.x, _p2.y);
var _line_ang = _nor - 90;
var _dx = lengthdir_x(__temp_ty, _line_ang);
var _dy = lengthdir_y(__temp_ty, _line_ang);
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var _tx = _pos.x + _dx;
var _ty = _pos.y + _dy;
if(__wave) {
var _wd = waveGet(_ind);
_tx += lengthdir_x(_wd, _line_ang + 90);
_ty += lengthdir_y(_wd, _line_ang + 90);
}
draw_text_transformed(_tx, _ty, _chr, 1, 1, _nor);
__temp_tx += string_width(_chr) + __temp_trck;
});
_ty += line_get_height() + _line;
} else {
draw_set_text(font, fa_left, fa_top, _col);
tx = _padd[PADDING.left];
if(_dim_type == 0)
switch(_hali) {
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case 0 : tx = _padd[PADDING.left]; break;
case 1 : tx = (_sw - _line_width * _ss) / 2; break;
case 2 : tx = _sw - _padd[PADDING.right] - _line_width * _ss; break;
}
__temp_tx = tx;
__temp_ty = ty;
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__temp_ss = _ss;
__temp_trck = _trck;
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string_foreach(_str_line, function(_chr, _ind) {
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var _tx = __temp_tx;
var _ty = __temp_ty;
if(__wave) {
var _wd = waveGet(_ind);
_ty += _wd;
}
draw_text_transformed(_tx, _ty, _chr, __temp_ss, __temp_ss, 0);
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__temp_tx += (string_width(_chr) + __temp_trck) * __temp_ss;
});
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ty += (line_get_height() + _line) * _ss;
}
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}
surface_reset_shader();
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return _outSurf;
} #endregion
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}