2022-12-10 05:06:01 +01:00
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#region anomation class
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function AnimationManager() constructor {
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frames_total = 30;
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current_frame = 0;
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real_frame = 0;
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framerate = 30;
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is_playing = false;
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frame_progress = false;
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playback = ANIMATOR_END.loop;
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static setFrame = function(frame) {
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2022-12-12 09:08:03 +01:00
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var _c = current_frame;
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2022-12-10 05:06:01 +01:00
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frame = clamp(frame, 0, frames_total - 1);
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real_frame = frame;
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current_frame = round(frame);
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2022-12-12 09:08:03 +01:00
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if(_c != current_frame)
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frame_progress = true;
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2022-12-10 05:06:01 +01:00
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}
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}
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#endregion
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#region object
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globalvar ANIMATOR;
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ANIMATOR = new AnimationManager();
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#endregion
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