Pixel-Composer/scripts/node_blend/node_blend.gml

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function Node_create_Blend(_x, _y, _param = "") {
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var node = new Node_Blend(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
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switch(_param) {
case "normal" : node.inputs[| 2].setValue(BLEND_MODE.normal) break;
case "add" : node.inputs[| 2].setValue(BLEND_MODE.add); break;
case "subtract" : node.inputs[| 2].setValue(BLEND_MODE.subtract); break;
case "multiply" : node.inputs[| 2].setValue(BLEND_MODE.multiply); break;
case "screen" : node.inputs[| 2].setValue(BLEND_MODE.screen); break;
case "maxx" : node.inputs[| 2].setValue(BLEND_MODE.maxx); break;
case "minn" : node.inputs[| 2].setValue(BLEND_MODE.minn); break;
}
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return node;
}
function Node_Blend(_x, _y) : Node_Processor(_x, _y) constructor {
name = "Blend";
inputs[| 0] = nodeValue(0, "Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, DEF_SURFACE);
inputs[| 1] = nodeValue(1, "Foreground", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, DEF_SURFACE);
inputs[| 2] = nodeValue(2, "Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, BLEND_TYPES );
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inputs[| 3] = nodeValue(3, "Opacity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]);
inputs[| 4] = nodeValue(4, "Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 5] = nodeValue(5, "Tiling", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Stretch", "Tile" ]);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index) {
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var _fore = _data[1];
var _type = _data[2];
var _opacity = _data[3];
var _mask = _data[4];
var _tile = _data[5];
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
draw_surface_blend(_data[0], _fore, _type, _opacity, _mask, _tile);
surface_reset_target();
return _outSurf;
}
}