Pixel-Composer/scripts/node_mk_flame/node_mk_flame.gml

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function Node_MK_Flame(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "MK Flame";
update_on_frame = true;
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newInput(0, nodeValue_Dimension(self));
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newInput(1, nodeValue_Rotation("Direction", self, 45));
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input_display_list = [ new Inspector_Sprite(s_MKFX), 0,
["Shape", false], 1,
];
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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static step = function() { #region
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _dim = _data[0];
var _dirr = _data[1];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
surface_set_target(_outSurf);
DRAW_CLEAR
surface_reset_target();
return _outSurf;
} #endregion
}