Pixel-Composer/scripts/node_smoke_repulse/node_smoke_repulse.gml

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function Node_Smoke_Repulse(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor {
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name = "Repulse";
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setDimension(96, 96);
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manual_ungroupable = false;
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newInput(0, nodeValue("Domain", self, CONNECT_TYPE.input, VALUE_TYPE.sdomain, noone))
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.setVisible(true, true);
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newInput(1, nodeValue_Vec2("Position", self, [0, 0]));
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newInput(2, nodeValue_Float("Radius", self, 8));
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newInput(3, nodeValue_Float("Strength", self, 0.10))
.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] });
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newInput(4, nodeValue_Enum_Button("Mode", self, 0, [ "Override", "Add" ]));
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input_display_list = [
["Domain", false], 0,
["Repulse", false], 4, 1, 2, 3
];
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newOutput(0, nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone));
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _pos = getInputData(1);
var _rad = getInputData(2);
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var px = _x + _pos[0] * _s;
var py = _y + _pos[1] * _s;
draw_set_color(COLORS._main_accent);
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draw_circle_prec(px, py, _rad * _s, true);
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inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[2].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny);
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}
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static update = function(frame = CURRENT_FRAME) {
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var _dom = getInputData(0);
var _pos = getInputData(1);
var _rad = getInputData(2);
var _str = getInputData(3);
var _mod = getInputData(4);
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FLUID_DOMAIN_CHECK
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outputs[0].setValue(_dom);
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_rad = max(_rad, 1);
var vSurface = surface_create_size(_dom.sf_velocity);
surface_set_target(vSurface)
draw_clear_alpha(0., 0.);
shader_set(sh_fd_repulse);
BLEND_OVERRIDE;
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shader_set_f("strength", _str);
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draw_sprite_stretched(s_fx_pixel, 0, _pos[0] - _rad, _pos[1] - _rad, _rad * 2, _rad * 2);
BLEND_NORMAL;
shader_reset();
surface_reset_target();
with(_dom) {
fd_rectangle_set_target(id, _mod? FD_TARGET_TYPE.ADD_VELOCITY : FD_TARGET_TYPE.REPLACE_VELOCITY);
draw_surface_safe(vSurface);
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fd_rectangle_reset_target(id);
}
surface_free(vSurface);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_smokeSim_repulse, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
}