Pixel-Composer/scripts/node_mk_sparkle/node_mk_sparkle.gml

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enum MKSPARK_DIRR { main, diag }
enum MKSPARK { dir, y, x, speed, length, lendel, time }
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function Node_MK_Sparkle(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "MK Sparkle";
dimension_index = -1;
update_on_frame = true;
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newInput(0, nodeValue_Int("Size", self, 5));
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newInput(1, nodeValueSeed(self, VALUE_TYPE.float));
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newInput(2, nodeValue_Float("Speed", self, 1))
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.setDisplay(VALUE_DISPLAY.slider)
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newInput(3, nodeValue_Bool("Shade", self, false));
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newInput(4, nodeValue_Float("Amount", self, 0.5))
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.setDisplay(VALUE_DISPLAY.slider)
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newInput(5, nodeValue_Float("Scatter", self, 0.5))
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.setDisplay(VALUE_DISPLAY.slider)
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newInput(6, nodeValue_Palette("Colors", self, [ cola(c_black), cola(c_white) ]))
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newInput(7, nodeValue_Bool("Additive", self, false))
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newInput(8, nodeValue_Float("Diagonal", self, 0.2))
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.setDisplay(VALUE_DISPLAY.slider)
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newInput(9, nodeValue_Enum_Scroll("Loop", self, false, [ "None", "Loop", "Ping-pong" ]));
newInput(10, nodeValue_Int("Loop Length", self, 4));
newInput(11, nodeValue_Int("Frame Shift", self, 0));
newInput(12, nodeValue_Bool("Array", self, false));
newInput(13, nodeValue_Int("Array Length", self, 1));
/////////////////////////////////////////////////////////////////
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ new Inspector_Sprite(s_MKFX), 1,
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["Output", false], 0, 12, 13,
["Sparkle", false], 4, 5, 8,
["Animation", false], 2, 11, 9, 10,
["Color", false, 3], 6, 7,
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]
temp_surface = array_create(3);
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_loop = 0;
_lopl = 0;
_sped = 0;
_seed = 0;
_size = 0;
_amou = 0;
_scat = 0;
_diag = 0;
_shad = 0;
_palt = 0;
_badd = 0;
static generate = function(_surf, _frame = CURRENT_FRAME) {
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var _f = _frame;
var st_sz = ceil( _size / 2);
var st_ps = floor(_size / 2);
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switch(_loop) {
case 1 : _f = safe_mod(_f, _lopl); break;
case 2 :
_f = safe_mod(_f, _lopl * 2);
if(_f >= _lopl)
_f = _lopl * 2 - 2 - _f;
break;
}
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_f = _f * _sped - _fshf;
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_surf = surface_verify(_surf, _size, _size);
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random_set_seed(_seed);
surface_set_target(temp_surface[0]);
DRAW_CLEAR
var _amo = 3 + irandom(st_ps * _amou);
var _ind = 0;
var _sct = lerp(25, 1, power(_scat, 0.1));
var _pal_sz = array_length(_palt);
draw_set_color(c_white);
if(_badd) BLEND_ADD
repeat(_amo) {
if(_shad) {
var _in = _ind / (_amo - 1);
draw_set_color(_palt[(_pal_sz - 1) * _in]);
}
_ind++;
var dy = power(random(1), _sct) * (st_ps / 2);
var dx = power(random(1), _sct) * (st_ps / 2);
var sx = irandom_range(1, st_ps / 4);
var sl = irandom_range(1, st_ps / 4) * -1;
var ll = irandom_range(1, st_ps / 2);
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var len = max(0, ll + _f * sl);
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var diam = random(1) < _diag * 0.2;
var diag = random(1) < _diag;
if(len <= 0) continue;
if(diam) {
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var lx = -1 + dx - _f * sx;
var ly = st_sz - 1 - dy - _f * sx;
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draw_line(lx, ly, lx - len, ly - len);
} else if(diag) {
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var lx = -1 + dx + _f * sx;
var ly = st_sz - 1 - dy - _f * sx;
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draw_line(lx, ly, lx + len, ly - len);
} else {
var ly = st_sz - 1 - dy;
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var lx0 = -1 + _f * sx + dx;
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var lx1 = lx0 + len;
draw_line(lx0, ly, lx1, ly);
}
}
surface_reset_target();
BLEND_NORMAL
surface_set_target(temp_surface[1]);
DRAW_CLEAR
draw_surface_ext(temp_surface[0], st_ps, 0, 1, 1, 0, c_white, 1);
draw_surface_ext(temp_surface[0], st_sz, 0, -1, 1, 0, c_white, 1);
surface_reset_target();
surface_set_target(temp_surface[2]);
DRAW_CLEAR
draw_surface_ext(temp_surface[1], 0, 0, 1, 1, 0, c_white, 1);
draw_surface_ext(temp_surface[1], 0, _size, 1, -1, 0, c_white, 1);
surface_reset_target();
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surface_set_target(_surf);
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DRAW_CLEAR
draw_surface_ext(temp_surface[2], 0, 0, 1, 1, 0, c_white, 1);
draw_surface_ext(temp_surface[2], 0, _size, 1, 1, 90, c_white, 1);
surface_reset_target();
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return _surf;
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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_sped = _data[2];
_loop = _data[9];
_lopl = _data[10]; _lopl = max(_lopl, 1);
_fshf = _data[11];
_oarr = _data[12];
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_seed = _data[1];
_size = _data[0];
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_amou = _data[4];
_scat = _data[5];
_diag = _data[8];
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_shad = _data[3];
_palt = _data[6];
_badd = _data[7];
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inputs[10].setVisible(_loop > 0);
inputs[13].setVisible(_oarr == 1);
update_on_frame = _oarr == 0;
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var st_sz = ceil( _size / 2);
var st_ps = floor(_size / 2);
temp_surface[0] = surface_verify(temp_surface[0], st_sz, st_sz);
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temp_surface[1] = surface_verify(temp_surface[1], _size, _size);
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temp_surface[2] = surface_verify(temp_surface[2], _size, _size);
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if(_oarr == 0) {
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return generate(_outSurf);
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} else if(_oarr == 1) {
var _arrl = _data[13];
_outSurf = array_verify(_outSurf, _arrl);
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for( var i = 0; i < _arrl; i++ )
_outSurf[i] = generate(_outSurf[i], i);
}
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return _outSurf;
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}
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}