mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-29 08:26:27 +01:00
95 lines
2.7 KiB
Text
95 lines
2.7 KiB
Text
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enum AREA_DISTRIBUTION {
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area,
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border
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}
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enum AREA_SCATTER {
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uniform,
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random
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}
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function area_get_random_point(area, distrib, scatter, index = 0, total = 1) {
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if(total == 0) return [0, 0];
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var _area_x = array_safe_get(area, 0);
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var _area_y = array_safe_get(area, 1);
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var _area_w = array_safe_get(area, 2);
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var _area_h = array_safe_get(area, 3);
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var _area_t = array_safe_get(area, 4);
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var xx = 0, yy = 0;
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switch(distrib) {
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case AREA_DISTRIBUTION.area :
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if(scatter == AREA_SCATTER.uniform) {
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var _col = ceil(sqrt(total));
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var _iwid = _area_w * 2 / _col;
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var _ihig = _area_h * 2 / _col;
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var _irow = floor(index / _col);
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var _icol = safe_mod(index, _col);
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xx = _area_x - _area_w + _icol * _iwid;
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yy = _area_y - _area_h + _irow * _ihig;
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} else if(scatter == AREA_SCATTER.random) {
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if(_area_t == AREA_SHAPE.rectangle) {
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xx = _area_x + random_range(-_area_w, _area_w);
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yy = _area_y + random_range(-_area_h, _area_h);
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} else {
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var rr = random(360);
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xx = _area_x + lengthdir_x(1, rr) * random(_area_w);
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yy = _area_y + lengthdir_y(1, rr) * random(_area_h);
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}
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}
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break;
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case AREA_DISTRIBUTION.border :
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if(scatter == AREA_SCATTER.uniform) {
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if(_area_t == AREA_SHAPE.rectangle) {
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var perimeter = _area_w * 2 + _area_h * 2;
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var i = perimeter * index / total;
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if(i < _area_w) {
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xx = _area_x + random_range(-_area_w, _area_w);
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yy = _area_y - _area_h;
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} else if(i < _area_w + _area_h) {
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xx = _area_x - _area_w;
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yy = _area_y + random_range(-_area_h, _area_h);
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} else if(i < _area_w * 2 + _area_h) {
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xx = _area_x + random_range(-_area_w, _area_w);
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yy = _area_y + _area_h;
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} else {
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xx = _area_x + _area_w;
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yy = _area_y + random_range(-_area_h, _area_h);
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}
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} else {
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var rr = 360 * index / total;
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xx = _area_x + lengthdir_x(_area_w, rr);
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yy = _area_y + lengthdir_y(_area_h, rr);
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}
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} else if(scatter == AREA_SCATTER.random) {
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if(_area_t == AREA_SHAPE.rectangle) {
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var perimeter = _area_w * 2 + _area_h * 2;
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var i = random(perimeter);
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if(i < _area_w) {
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xx = _area_x + random_range(-_area_w, _area_w);
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yy = _area_y - _area_h;
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} else if(i < _area_w + _area_h) {
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xx = _area_x - _area_w;
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yy = _area_y + random_range(-_area_h, _area_h);
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} else if(i < _area_w * 2 + _area_h) {
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xx = _area_x + random_range(-_area_w, _area_w);
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yy = _area_y + _area_h;
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} else {
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xx = _area_x + _area_w;
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yy = _area_y + random_range(-_area_h, _area_h);
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}
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} else {
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var rr = random(360);
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xx = _area_x + lengthdir_x(_area_w, rr);
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yy = _area_y + lengthdir_y(_area_h, rr);
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}
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}
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break;
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}
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return [xx, yy];
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}
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