Pixel-Composer/scripts/node_blur/node_blur.gml

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function Node_create_Blur(_x, _y) {
var node = new Node_Blur(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Blur(_x, _y) : Node_Processor(_x, _y) constructor {
name = "Blur";
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
.setDisplay(VALUE_DISPLAY.slider, [1, 32, 1]);
inputs[| 2] = nodeValue(2, "Clamp border", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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static process_data = function(_outSurf, _data, _output_index) {
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var _size = _data[1];
var _clamp = _data[2];
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_ADD
draw_surface_safe(surface_apply_gaussian(_data[0], _size, false, c_white, _clamp), 0, 0);
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}