Pixel-Composer/scripts/node_blur_contrast/node_blur_contrast.gml

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function Node_create_Blur_Contrast(_x, _y) {
var node = new Node_Blur_Contrast(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Blur_Contrast(_x, _y) : Node_Processor(_x, _y) constructor {
name = "Blur contrast";
uniform_dim = shader_get_uniform(sh_blur_box_contrast, "dimension");
uniform_siz = shader_get_uniform(sh_blur_box_contrast, "size");
uniform_tes = shader_get_uniform(sh_blur_box_contrast, "treshold");
uniform_dir = shader_get_uniform(sh_blur_box_contrast, "direction");
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
.setDisplay(VALUE_DISPLAY.slider, [1, 32, 1]);
inputs[| 2] = nodeValue(2, "Treshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
pass = surface_create(1, 1);
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static process_data = function(_outSurf, _data, _output_index) {
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var _surf = _data[0];
var _size = _data[1];
var _tres = _data[2];
var ww = surface_get_width(_surf);
var hh = surface_get_height(_surf);
if(is_surface(pass)) surface_size_to(pass, ww, hh);
else pass = surface_create(ww, hh);
surface_set_target(pass);
draw_clear_alpha(0, 0);
BLEND_ADD
shader_set(sh_blur_box_contrast);
shader_set_uniform_f_array(uniform_dim, [ ww, hh ]);
shader_set_uniform_f(uniform_siz, _size);
shader_set_uniform_f(uniform_tes, _tres);
shader_set_uniform_i(uniform_dir, 0);
draw_surface_safe(_surf, 0, 0);
shader_reset();
BLEND_NORMAL
surface_reset_target();
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_ADD
shader_set(sh_blur_box_contrast);
shader_set_uniform_i(uniform_dir, 1);
draw_surface_safe(pass, 0, 0);
shader_reset();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}