Pixel-Composer/scripts/node_alpha_grey/node_alpha_grey.gml

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function Node_Alpha_Grey(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Alpha to Grey";
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inputs[0] = nodeValue_Surface("Surface in", self);
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inputs[1] = nodeValue_Bool("Active", self, true);
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active_index = 1;
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [ 1,
["Surfaces", false], 0,
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]
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
surface_set_shader(_outSurf, sh_alpha_grey);
draw_surface_safe(_data[0]);
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surface_reset_shader();
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return _outSurf;
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} #endregion
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}