Pixel-Composer/scripts/node_random/node_random.gml

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function Node_Random(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Random";
color = COLORS.node_blend_number;
previewable = false;
w = 96;
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inputs[| 0] = nodeValue("seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom(99999));
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inputs[| 1] = nodeValue("from", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
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inputs[| 2] = nodeValue("to", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
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outputs[| 0] = nodeValue("Result", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0);
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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random_set_seed(_data[0]);
return random_range(_data[1], _data[2]);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text);
var str = outputs[| 0].getValue();
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
}
}