Pixel-Composer/scripts/node_atlas/node_atlas.gml

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function Node_Atlas(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Pixel Expand";
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uniform_dim = shader_get_uniform(sh_atlas, "dimension");
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 1;
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 1, 0 ];
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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surface_set_target(_outSurf);
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DRAW_CLEAR
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BLEND_OVERRIDE;
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shader_set(sh_atlas);
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shader_set_uniform_f_array_safe(uniform_dim, [surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0])]);
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draw_surface_safe(_data[0], 0, 0);
shader_reset();
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BLEND_NORMAL;
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surface_reset_target();
return _outSurf;
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} #endregion
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}