Pixel-Composer/scripts/node_palette_extract/node_palette_extract.gml

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function Node_Palette_Extract(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Palette Extract";
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w = 96;
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Max colors", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 5, "Amount of color in a palette.")
.rejectArray();
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inputs[| 2] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom(99999), "Random seed to be used to initialize K-mean algorithm.")
.rejectArray();
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inputs[| 3] = nodeValue("Algorithm", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, { data: [ "K-mean", "Frequency", "All colors" ], update_hover: false })
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.rejectArray();
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inputs[| 4] = nodeValue("Color Space", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
.setDisplay(VALUE_DISPLAY.enum_scroll, { data: [ "RGB", "HSV" ], update_hover: false })
.rejectArray();
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outputs[| 0] = nodeValue("Palette", self, JUNCTION_CONNECT.output, VALUE_TYPE.color, [ ])
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.setDisplay(VALUE_DISPLAY.palette);
static getPreviewValues = function() { return getInputData(0); }
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input_display_list = [
["Surfaces", true], 0,
["Palette", false], 3, 4, 1, 2,
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]
current_palette = [];
current_color = 0;
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attribute_surface_depth();
function sortPalette(pal) { #region
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array_sort(pal, function(c0, c1) {
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var r0 = _color_get_red(c0);
var r1 = _color_get_red(c1);
var g0 = _color_get_green(c0);
var g1 = _color_get_green(c1);
var b0 = _color_get_blue(c0);
var b1 = _color_get_blue(c1);
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var l0 = sqrt( .241 * r0 + .691 * g0 + .068 * b0 );
var l1 = sqrt( .241 * r1 + .691 * g1 + .068 * b1 );
if(abs(l0 - l1) > 0.05) return l0 > l1;
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var h0 = _color_get_hue(c0);
var h1 = _color_get_hue(c1);
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if(abs(h0 - h1) > 0.05) return h0 > h1;
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var s0 = _color_get_saturation(c0);
var s1 = _color_get_saturation(c1);
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var v0 = _color_get_value(c0);
var v1 = _color_get_value(c1);
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return s0 * v0 > s1 * v1;
})
} #endregion
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function extractKmean(_surfFull, _size, _seed) { #region
var _space = getInputData(4);
var _surf = surface_create_valid(min(32, surface_get_width_safe(_surfFull)), min(32, surface_get_height_safe(_surfFull)), attrDepth());
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_size = max(1, _size);
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var ww = surface_get_width_safe(_surf);
var hh = surface_get_height_safe(_surf);
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surface_set_shader(_surf, noone);
draw_surface_stretched_safe(_surfFull, 0, 0, ww, hh);
surface_reset_shader();
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var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2);
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var colors = [];
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buffer_get_surface(c_buffer, _surf, 0);
buffer_seek(c_buffer, buffer_seek_start, 0);
var _min = [ 1, 1, 1 ];
var _max = [ 0, 0, 0 ];
var a, b, c, col;
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for( var i = 0; i < ww * hh; i++ ) {
b = buffer_read(c_buffer, buffer_u32);
c = b & ~(0b11111111 << 24);
a = b & (0b11111111 << 24);
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if(a == 0) continue;
switch(_space) {
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case 0 : col = [ _color_get_red(c), _color_get_green(c), _color_get_blue(c), 0 ]; break;
case 1 : col = [ _color_get_hue(c), _color_get_saturation(c), _color_get_value(c), 0 ]; break;
case 2 : col = [ _color_get_hue(c), _color_get_saturation(c), _color_get_value(c), 0 ]; break;
}
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array_push(colors, col);
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for( var j = 0; j < 3; j++ ) {
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_min[j] = min(_min[j], col[j]);
_max[j] = max(_max[j], col[j]);
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}
}
buffer_delete(c_buffer);
var cnt = [];
random_set_seed(_seed);
for( var i = 0; i < _size; i++ )
cnt[i] = [ random(1), random(1), random(1), 0 ];
repeat(8) {
var _cnt = [];
for( var i = 0; i < _size; i++ ) {
_cnt[i][0] = cnt[i][0];
_cnt[i][1] = cnt[i][1];
_cnt[i][2] = cnt[i][2];
}
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for( var i = 0, n = array_length(colors); i < n; i++ ) {
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var ind = 0;
var dist = 999;
var _cl = colors[i];
for( var j = 0; j < _size; j++ ) {
var _cn = cnt[j];
var d = point_distance_3d(_cl[0], _cl[1], _cl[2], _cn[0], _cn[1], _cn[2]);
if(d < dist) {
dist = d;
ind = j;
}
}
colors[i][3] = ind;
}
for( var i = 0; i < _size; i++ )
cnt[i] = [ 0, 0, 0, 0 ];
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for( var i = 0, n = array_length(colors); i < n; i++ ) {
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var _cl = colors[i];
cnt[_cl[3]][0] += _cl[0];
cnt[_cl[3]][1] += _cl[1];
cnt[_cl[3]][2] += _cl[2];
cnt[_cl[3]][3]++;
}
for( var i = 0; i < _size; i++ ) {
cnt[i][0] = cnt[i][3]? cnt[i][0] / cnt[i][3] : 0;
cnt[i][1] = cnt[i][3]? cnt[i][1] / cnt[i][3] : 0;
cnt[i][2] = cnt[i][3]? cnt[i][2] / cnt[i][3] : 0;
}
var del = 0;
for( var i = 0; i < _size; i++ ) {
del = max(del, point_distance_3d(cnt[i][0], cnt[i][1], cnt[i][2], _cnt[i][0], _cnt[i][1], _cnt[i][2]));
}
if(del < 0.001) break;
}
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var palette = [];
var clr;
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for( var i = 0; i < _size; i++ ) {
var closet = 0;
var dist = 999;
var _cl = cnt[i];
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for( var j = 0; j < array_length(colors); j++ ) {
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var _cn = colors[j];
var d = point_distance_3d(_cl[0], _cl[1], _cl[2], _cn[0], _cn[1], _cn[2]);
if(d < dist) {
dist = d;
closet = j;
}
}
switch(_space) {
case 0 : clr = make_color_rgb(colors[closet][0] * 255, colors[closet][1] * 255, colors[closet][2] * 255); break;
case 1 : clr = make_color_hsv(colors[closet][0] * 255, colors[closet][1] * 255, colors[closet][2] * 255); break;
case 2 : clr = make_color_hsv(colors[closet][0] * 255, colors[closet][1] * 255, colors[closet][2] * 255); break;
}
array_push_unique(palette, clr);
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}
surface_free(_surf);
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sortPalette(palette);
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return palette;
} #endregion
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function extractAll(_surfFull) { #region
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var ww = surface_get_width_safe(_surfFull);
var hh = surface_get_height_safe(_surfFull);
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var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2);
buffer_get_surface(c_buffer, _surfFull, 0);
buffer_seek(c_buffer, buffer_seek_start, 0);
var palette = [];
for( var i = 0; i < ww * hh; i++ ) {
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var b = buffer_read(c_buffer, buffer_u32);
var c = b & ~(0b11111111 << 24);
var a = b & (0b11111111 << 24);
if(a == 0) continue;
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c = make_color_rgb(color_get_red(c), color_get_green(c), color_get_blue(c));
if(!array_exists(palette, c))
array_push(palette, c);
}
buffer_delete(c_buffer);
return palette;
} #endregion
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function extractFrequence(_surfFull, _size) { #region
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var msize = 128;
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var _surf = surface_create_valid(min(msize, surface_get_width_safe(_surfFull)), min(msize, surface_get_height_safe(_surfFull)));
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_size = max(1, _size);
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var ww = surface_get_width_safe(_surf);
var hh = surface_get_height_safe(_surf);
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surface_set_target(_surf);
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DRAW_CLEAR
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BLEND_OVERRIDE;
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draw_surface_stretched_safe(_surfFull, 0, 0, ww, hh);
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BLEND_NORMAL;
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surface_reset_target();
var c_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2);
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var colors = array_create(ww * hh);
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buffer_get_surface(c_buffer, _surf, 0);
buffer_seek(c_buffer, buffer_seek_start, 0);
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var palette = [];
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var clrs = ds_map_create();
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for( var i = 0; i < ww * hh; i++ ) {
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var b = buffer_read(c_buffer, buffer_u32);
var c = b & ~(0b11111111 << 24);
var a = b & (0b11111111 << 24);
if(a == 0) continue;
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c = make_color_rgb(color_get_red(c), color_get_green(c), color_get_blue(c));
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if(ds_map_exists(clrs, c))
clrs[? c]++;
else
clrs[? c] = 0;
}
buffer_delete(c_buffer);
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var pr = ds_priority_create();
var amo = ds_map_size(clrs);
var k = ds_map_find_first(clrs);
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repeat(amo) {
ds_priority_add(pr, k, clrs[? k]);
k = ds_map_find_next(clrs, k);
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}
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for( var i = 0; i < _size; i++ ) {
if(ds_priority_empty(pr)) break;
array_push(palette, ds_priority_delete_max(pr));
}
ds_priority_destroy(pr);
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ds_map_destroy(clrs);
return palette;
} #endregion
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static step = function() { #region
var _algo = getInputData(3);
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inputs[| 1].setVisible(_algo != 2);
inputs[| 2].setVisible(_algo == 0);
inputs[| 4].setVisible(_algo == 0);
} #endregion
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static extractPalette = function(_surf, _algo, _size, _seed) { #region
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if(!is_surface(_surf)) return [];
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switch(_algo) {
case 0 : return extractKmean(_surf, _size, _seed);
case 1 : return extractFrequence(_surf, _size);
case 2 : return extractAll(_surf);
}
return [];
} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _surf = _data[0];
var _size = _data[1];
var _seed = _data[2];
var _algo = _data[3];
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return extractPalette(_surf, _algo, _size, _seed);
} #endregion
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
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var bbox = drawGetBbox(xx, yy, _s);
if(bbox.h < 1) return;
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var pal = outputs[| 0].getValue();
if(array_empty(pal)) return;
if(!is_array(pal[0])) pal = [ pal ];
var _h = array_length(pal) * 32;
var _y = bbox.y0;
var gh = bbox.h / array_length(pal);
for( var i = 0, n = array_length(pal); i < n; i++ ) {
drawPalette(pal[i], bbox.x0, _y, bbox.w, gh);
_y += gh;
}
if(_h != min_h) will_setHeight = true;
min_h = _h;
} #endregion
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}