Pixel-Composer/scripts/node_blur_zoom/node_blur_zoom.gml

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function Node_Blur_Zoom(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Zoom Blur";
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inputs[0] = nodeValue_Surface("Surface in", self);
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inputs[1] = nodeValue_Float("Strength", self, 0.2)
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.setMappable(12);
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inputs[2] = nodeValue_Vec2("Center", self, [ 0.5, 0.5 ])
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[3] = nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ])
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.setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.");
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inputs[4] = nodeValue_Enum_Scroll("Zoom mode", self, 1, [ "Start", "Middle", "End" ]);
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inputs[5] = nodeValue_Surface("Blur mask", self);
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inputs[6] = nodeValue_Surface("Mask", self);
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inputs[7] = nodeValue_Float("Mix", self, 1)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[8] = nodeValue_Bool("Active", self, true);
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active_index = 8;
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inputs[9] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
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__init_mask_modifier(6); // inputs 10, 11
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//////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[12] = nodeValueMap("Strength map", self);
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//////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[13] = nodeValue_Bool("Gamma Correction", self, false);
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [ 8, 9,
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["Surfaces", true], 0, 6, 7, 10, 11,
["Blur", false], 1, 12, 2, 4, 5, 13
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];
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attribute_surface_depth();
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attribute_oversample();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var pos = getInputData(2);
var px = _x + pos[0] * _s;
var py = _y + pos[1] * _s;
var _hov = false;
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var hv = inputs[1].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny, 0, 64); _hov |= hv;
var hv = inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
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return _hov;
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} #endregion
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static step = function() { #region
__step_mask_modifier();
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inputs[1].mappableStep();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var _sam = struct_try_get(attributes, "oversample");
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var _cen = array_clone(_data[2]);
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_cen[0] /= surface_get_width_safe(_outSurf);
_cen[1] /= surface_get_height_safe(_outSurf);
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surface_set_shader(_outSurf, sh_blur_zoom);
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shader_set_2("center", _cen);
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shader_set_f_map("strength", _data[1], _data[12], inputs[1]);
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shader_set_i("blurMode", _data[4]);
shader_set_i("sampleMode", _sam);
shader_set_i("gamma", _data[13]);
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shader_set_i("useMask", is_surface(_data[5]));
shader_set_surface("mask", _data[5]);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]);
_outSurf = channel_apply(_data[0], _outSurf, _data[9]);
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return _outSurf;
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} #endregion
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}