Pixel-Composer/scripts/node_noise_strand/node_noise_strand.gml

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function Node_Noise_Strand(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Strand Noise";
shader = sh_noise_strand;
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inputs[1] = nodeValue_Vec2("Position", self, [ 0, 0 ])
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.setUnitRef(function(index) { return getDimension(index); });
addShaderProp(SHADER_UNIFORM.float, "position");
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inputs[2] = nodeValue_Float("Density", self, 0.5 )
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.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "density");
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inputs[3] = nodeValue_Float("Seed", self, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
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addShaderProp(SHADER_UNIFORM.float, "seed");
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inputs[4] = nodeValue_Float("Slope", self, 0.5 )
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.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "slope");
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inputs[5] = nodeValue_Slider_Range("Curve", self, [ 0, 0 ] , { range: [ 0, 4, 0.01 ] });
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addShaderProp(SHADER_UNIFORM.float, "curve");
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inputs[6] = nodeValue_Float("Curve scale", self, 1 );
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addShaderProp(SHADER_UNIFORM.float, "curveDetail");
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inputs[7] = nodeValue_Float("Thickness", self, 0 )
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.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "thickness");
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inputs[8] = nodeValue_Float("Curve shift", self, 0 );
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addShaderProp(SHADER_UNIFORM.float, "curveShift");
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inputs[9] = nodeValue_Enum_Button("Axis", self, 0 , [ "x", "y" ] );
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addShaderProp(SHADER_UNIFORM.integer, "axis");
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inputs[10] = nodeValue_Enum_Button("Mode", self, 0 , [ "Line", "Area" ] );
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addShaderProp(SHADER_UNIFORM.integer, "mode");
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inputs[11] = nodeValue_Slider_Range("Opacity", self, [ 0., 1. ] );
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addShaderProp(SHADER_UNIFORM.float, "alpha");
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input_display_list = [ 3,
["Output", true], 0,
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["Noise", false], 9, 1, 2, 4,
["Curve", false], 5, 6, 8,
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["Render", false], 10, 7, 11,
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];
}