Pixel-Composer/scripts/node_processor/node_processor.gml

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enum ARRAY_PROCESS {
loop,
hold
}
function Node_Processor(_x, _y) : Node(_x, _y) constructor {
array_process = ARRAY_PROCESS.loop;
current_data = [];
icon = s_node_processor;
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static process_data = function(_outSurf, _data, _output_index) { return _outSurf; }
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static update = function() {
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var len = 0;
for(var i = 0; i < ds_list_size(inputs); i++) {
var _in = inputs[| i].getValue();
if(is_array(_in)) {
if(inputs[| i].isArray())
len = max(len, array_length(_in));
}
}
for(var _oi = 0; _oi < ds_list_size(outputs); _oi++) {
if(outputs[| _oi].type != VALUE_TYPE.surface) continue;
var outSurfs = outputs[| _oi].getValue();
if(len) {
if(!is_array(outSurfs))
outSurfs = array_create(len);
else if(array_length(outSurfs) != len)
array_resize(outSurfs, len);
for(var i = 0; i < len; i++) {
var ww = 1, hh = 1;
if(inputs[| 0].type == VALUE_TYPE.surface) {
var base_s = getData(0, i);
if(is_surface(base_s)) {
var ww = surface_get_width(base_s);
var hh = surface_get_height(base_s);
}
}
if(!is_surface(outSurfs[i]))
outSurfs[i] = surface_create(ww, hh);
else
surface_size_to(outSurfs[i], ww, hh)
var _data = getDataArray(i);
process_data(outSurfs[i], _data, _oi);
if(i == preview_index) current_data = _data;
}
outputs[| _oi].setValue(outSurfs);
} else {
var ww = 1, hh = 1;
if(inputs[| 0].type == VALUE_TYPE.surface) {
var base_texture = inputs[| 0].getValue();
if(is_surface(base_texture)) {
ww = surface_get_width(base_texture);
hh = surface_get_height(base_texture);
}
}
if(is_array(outSurfs)) {
for(var i = 1; i < array_length(outSurfs); i++) {
if(is_surface(outSurfs[i]))
surface_free(outSurfs[i]);
}
outSurfs = outSurfs[0];
outputs[| _oi].setValue(outSurfs);
}
if(!is_surface(outSurfs)) {
outSurfs = surface_create(ww, hh);
outputs[| _oi].setValue(outSurfs);
} else
surface_size_to(outSurfs, ww, hh);
var _data = getDataArray(0);
process_data(outSurfs, _data, _oi);
current_data = _data;
}
}
}
function getDataArray(index) {
var _data = array_create(ds_list_size(inputs));
for(var i = 0; i < array_length(_data); i++) {
_data[i] = getData(i, index);
}
return _data;
}
function getData(data, index) {
var _data = 0;
var val = inputs[| data].getValue();
if(inputs[| data].isArray()) {
if(array_length(val) == 0) return 0;
_data = val[safe_mod(index, array_length(val))];
} else
_data = val;
return _data;
}
}