2023-01-17 08:11:55 +01:00
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function Node_Average(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Average";
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shader = sh_average;
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uniform_dim = shader_get_uniform(shader, "dimension");
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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var inSurf = _data[0];
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if(!is_surface(inSurf)) return _outSurf;
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var side = max(surface_get_width(inSurf), surface_get_height(inSurf));
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var lop = ceil(log2(side));
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var cc;
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side = power(2, lop);
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if(side / 2 >= 1) {
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var _Surf = [ surface_create(side, side), surface_create(side / 2, side / 2) ];
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var _ind = 1;
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2023-01-25 06:49:00 +01:00
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gpu_set_tex_filter(true);
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2023-01-17 08:11:55 +01:00
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surface_set_target(_Surf[0]);
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draw_clear_alpha(0, 0);
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BLEND_OVERRIDE
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2023-01-25 06:49:00 +01:00
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draw_surface_stretched(inSurf, 0, 0, side, side);
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2023-01-17 08:11:55 +01:00
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BLEND_NORMAL
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surface_reset_target();
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for( var i = 0; i < lop; i++ ) {
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surface_set_target(_Surf[_ind]);
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draw_clear_alpha(0, 0);
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draw_surface_ext(_Surf[!_ind], 0, 0, 0.5, 0.5, 0, c_white, 1);
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surface_reset_target();
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if(side / 4 >= 1) surface_resize(_Surf[!_ind], side / 4, side / 4);
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_ind = !_ind;
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side /= 2;
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}
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gpu_set_tex_filter(false);
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cc = surface_getpixel(_Surf[!_ind], 0, 0);
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} else
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cc = surface_getpixel(inSurf, 0, 0);
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surface_set_target(_outSurf);
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draw_clear(cc);
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surface_reset_target();
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return _outSurf;
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}
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}
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