Pixel-Composer/scripts/node_atlas_draw/node_atlas_draw.gml

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function Node_Atlas_Draw(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Draw Atlas";
previewable = true;
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newInput(0, nodeValue_Dimension(self));
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newInput(1, nodeValue_Surface("Atlas", self))
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.setVisible(true, true);
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newOutput(0, nodeValue_Output("Surface", self, VALUE_TYPE.surface, noone));
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attribute_interpolation(true);
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static update = function(frame = CURRENT_FRAME) {
var dim = getInputData(0);
var atl = getInputData(1);
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if(atl == noone) return;
if(is_array(atl) && array_length(atl) == 0) return;
if(!is_array(atl)) atl = [ atl ];
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var outSurf = outputs[0].getValue();
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outSurf = surface_verify(outSurf, dim[0], dim[1]);
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outputs[0].setValue(outSurf);
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surface_set_shader(outSurf,,, BLEND.alpha);
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for( var i = 0, n = array_length(atl); i < n; i++ ) {
var _a = atl[i];
if(!is_instanceof(_a, Atlas)) continue;
shader_set_interpolation(_a.getSurface())
_a.draw();
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}
surface_reset_shader();
}
}