Pixel-Composer/scripts/node_curve_hsv/node_curve_hsv.gml

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function Node_Curve_HSV(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "HSV Curve";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Curve("Hue", self, CURVE_DEF_01));
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newInput(2, nodeValue_Curve("Saturation", self, CURVE_DEF_01));
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newInput(3, nodeValue_Curve("Value", self, CURVE_DEF_01));
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newInput(4, nodeValue_Surface("Mask", self));
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newInput(5, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(6, nodeValue_Bool("Active", self, true));
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active_index = 6;
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newInput(7, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(4); // inputs 8, 9,
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 6, 7,
["Surfaces", true], 0, 4, 5, 8, 9,
["Curve", false], 1, 2, 3,
];
attribute_surface_depth();
static step = function() { #region
__step_mask_modifier();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _hcur = _data[1];
var _scur = _data[2];
var _vcur = _data[3];
surface_set_shader(_outSurf, sh_curve_hsv);
shader_set_f("h_curve", _hcur);
shader_set_i("h_amount", array_length(_hcur));
shader_set_f("s_curve", _scur);
shader_set_i("s_amount", array_length(_scur));
shader_set_f("v_curve", _vcur);
shader_set_i("v_amount", array_length(_vcur));
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]);
_outSurf = channel_apply(_data[0], _outSurf, _data[7]);
return _outSurf;
} #endregion
}