Pixel-Composer/scripts/node_perlin_smear/node_perlin_smear.gml

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function Node_Perlin_Smear(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Smear noise";
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newInput(0, nodeValue_Dimension(self));
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newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ]))
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.setUnitRef(function(index) { return getDimension(index); });
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newInput(2, nodeValue_Vec2("Scale", self, [ 4, 6 ]));
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newInput(3, nodeValue_Int("Iteration", self, 3));
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newInput(4, nodeValue_Float("Brightness", self, 0.5))
.setDisplay(VALUE_DISPLAY.slider);
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newInput(5, nodeValue_Rotation("Rotation", self, 0));
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [
["Output", false], 0,
["Noise", false], 1, 5, 2, 3, 4,
];
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attribute_surface_depth();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _hov = false;
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var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
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return _hov;
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = _data[0];
var _pos = _data[1];
var _sca = _data[2];
var _ite = _data[3];
var _bri = _data[4];
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var _rot = _data[5];
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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surface_set_shader(_outSurf, sh_perlin_smear);
shader_set_f("dimension", _dim);
shader_set_2("position", _pos);
shader_set_2("scale", _sca);
shader_set_f("bright", _bri);
shader_set_i("iteration", _ite);
shader_set_f("rotation", degtorad(_rot));
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draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
surface_reset_shader();
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return _outSurf;
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}
}