Pixel-Composer/scripts/node_rigid_override/node_rigid_override.gml

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function Node_Rigid_Override(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Rigidbody Override";
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color = COLORS.node_blend_simulation;
icon = THEME.rigidSim;
node_draw_icon = s_node_rigid_override;
manual_ungroupable = false;
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setDimension(96, 48);
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newInput(0, nodeValue("Object", self, CONNECT_TYPE.input, VALUE_TYPE.rigid, noone ))
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.setVisible(true, true);
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newInput(1, nodeValue_Vec2("Positions", self, [0, 0] ));
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newInput(2, nodeValue_Vec2("Scales", self, [0, 0] ));
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newInput(3, nodeValue_Float("Rotations", self, 0 ));
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newInput(4, nodeValue_Color("Blends", self, 0 ));
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newInput(5, nodeValue_Float("Alpha", self, 0 ));
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newInput(6, nodeValue_Vec2("Velocity", self, [0, 0] ));
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newOutput(0, nodeValue_Output("Object", self, VALUE_TYPE.rigid, noone ));
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static update = function(frame = CURRENT_FRAME) {
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var objs = getInputData(0);
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outputs[0].setValue(objs);
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var _pos = getInputData(1);
var _sca = getInputData(2);
var _rot = getInputData(3);
var _col = getInputData(4);
var _alp = getInputData(5);
var _vel = getInputData(6);
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for( var i = 0, n = array_length(objs); i < n; i++ ) {
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var obj = objs[i];
if(obj == noone || !instance_exists(obj)) continue;
if(is_undefined(obj.phy_active)) continue;
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if(is_array(_pos) && array_length(_pos)) {
if(is_array(_pos[0])) {
obj.x = _pos[i][0];
obj.y = _pos[i][1];
} else {
obj.x = _pos[0];
obj.y = _pos[1];
}
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}
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if(is_array(_sca) && array_length(_sca)) {
if(is_array(_sca[0])) {
obj.xscale = _sca[i][0];
obj.yscale = _sca[i][1];
} else {
obj.xscale = _sca[0];
obj.yscale = _sca[1];
}
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}
if(is_array(_rot) && array_length(_rot) > i)
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obj.image_angle = _rot[i];
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if(is_array(_col) && array_length(_col) > i)
obj.image_blend = _col[i];
if(is_array(_alp) && array_length(_alp) > i)
obj.image_alpha = _alp[i];
if(is_array(_vel) && array_length(_vel) > i && is_array(_vel[i])) {
obj.phy_linear_velocity_x = _vel[i][0];
obj.phy_linear_velocity_y = _vel[i][1];
}
}
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}