Pixel-Composer/scripts/__matrix4/__matrix4.gml

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function __mat4() constructor {
raw = [ 0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0 ];
static setRaw = function(raw) {
gml_pragma("forceinline");
self.raw = raw;
return self;
}
static det = function() {
// Compute and return the determinant of the matrix
return raw[0]*raw[5]*raw[10]*raw[15] + raw[4]*raw[9]*raw[14]*raw[3] +
raw[8]*raw[13]*raw[2]*raw[7] + raw[12]*raw[1]*raw[6]*raw[11] -
raw[12]*raw[9]*raw[6]*raw[3] - raw[8]*raw[5]*raw[14]*raw[11] -
raw[4]*raw[13]*raw[10]*raw[7] - raw[0]*raw[1]*raw[2]*raw[15];
};
static transpose = function() {
var result = new __mat4();
// Transpose the matrix
for (var i = 0; i < 4; i++)
for (var j = 0; j < 4; j++) {
result.raw[i * 4 + j] = raw[j * 4 + i];
}
return result;
}
static invert = function() {
var result = new __mat4();
var temp = clone();
// Create a copy of the matrix to work with
for (var i = 0; i < 16; i++)
result.raw[i] = i % 5 == 0 ? 1 : 0; // Identity matrix
for (var i = 0; i < 4; i++) {
var pivot = temp.raw[i * 4 + i];
if (pivot == 0) {
// Handle the case when the pivot is zero (singular matrix)
// You might want to return an error here or handle it differently
return result;
}
// Divide the current row by the pivot value
for (var j = 0; j < 4; j++) {
temp.raw[i * 4 + j] /= pivot;
result.raw[i * 4 + j] /= pivot;
}
// Subtract the current row from other rows to make them 0
for (var j = 0; j < 4; j++) {
if (j != i) {
var factor = temp.raw[j * 4 + i];
for (var k = 0; k < 4; k++) {
temp.raw[j * 4 + k] -= factor * temp.raw[i * 4 + k];
result.raw[j * 4 + k] -= factor * result.raw[i * 4 + k];
}
}
}
}
return result;
}
static multiplyMatrix = function(matrix) {
var result = new __mat4();
// Perform matrix multiplication
for (var i = 0; i < 4; i++)
for (var j = 0; j < 4; j++) {
var sum = 0;
for (var k = 0; k < 4; k++)
sum += raw[i * 4 + k] * matrix.raw[k * 4 + j];
result.raw[i * 4 + j] = sum;
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}
return result;
};
static multiplyVector = function(vector) {
var result = new __vec4();
// Perform matrix-vector multiplication
for (var i = 0; i < 4; i++) {
result.setIndex(i, raw[i * 4 + 0] * vector.x +
raw[i * 4 + 1] * vector.y +
raw[i * 4 + 2] * vector.z +
raw[i * 4 + 3] * vector.w);
}
return result;
};
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static multiplyBBMODVector = function(vector) {
var result = new BBMOD_Vec4();
// Perform matrix-vector multiplication
for (var i = 0; i < 4; i++) {
result.SetIndex(i, raw[i * 4 + 0] * vector.X +
raw[i * 4 + 1] * vector.Y +
raw[i * 4 + 2] * vector.Z +
raw[i * 4 + 3] * vector.W);
}
return result;
};
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static clone = function() {
var result = new __mat4();
// Copy the raw values to the cloned matrix
for (var i = 0; i < 16; i++)
result.raw[i] = raw[i];
return result;
}
static toString = function() {
var s0 = $"[{raw[ 0]}, {raw[ 1]}, {raw[ 2]}, {raw[ 3]}]";
var s1 = $"[{raw[ 4]}, {raw[ 5]}, {raw[ 6]}, {raw[ 7]}]";
var s2 = $"[{raw[ 8]}, {raw[ 9]}, {raw[10]}, {raw[11]}]";
var s3 = $"[{raw[12]}, {raw[13]}, {raw[14]}, {raw[15]}]";
return $"[{s0},\n{s1},\n{s2},\n{s3}]";
}
}