Pixel-Composer/scripts/node_animation_control/node_animation_control.gml

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function Node_Animation_Control(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Animation Control";
w = 96;
h = 96;
min_h = h;
inputs[| 0] = nodeValue("Toggle Play / Pause", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0);
inputs[| 1] = nodeValue("Pause", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0);
inputs[| 2] = nodeValue("Resume", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0);
inputs[| 3] = nodeValue("Play From Beginning", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0);
inputs[| 4] = nodeValue("Play once", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0);
inputs[| 5] = nodeValue("Skip Frames", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0);
inputs[| 6] = nodeValue("Skip Frames Count", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1);
static step = function() {
if(inputs[| 0].getValue())
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PROJECT.animator.toggle();
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if(inputs[| 1].getValue())
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PROJECT.animator.pause();
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if(inputs[| 2].getValue())
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PROJECT.animator.resume();
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if(inputs[| 3].getValue()) {
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PROJECT.animator.stop();
PROJECT.animator.play();
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}
if(inputs[| 4].getValue())
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PROJECT.animator.render();
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if(inputs[| 5].getValue()) {
var fr = inputs[| 6].getValue();
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PROJECT.animator.setFrame(PROJECT.animator.current_frame + fr);
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}
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
var ind = 0;
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if(PROJECT.animator.is_playing) ind = 1;
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draw_sprite_fit(THEME.sequence_control, ind, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}