Pixel-Composer/scripts/node_array_zip/node_array_zip.gml

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function Node_Array_Zip(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Array Zip";
previewable = false;
w = 96;
h = 32 + 24;
min_h = h;
inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
.setVisible(true, true);
outputs[| 0] = nodeValue("Output", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, 0);
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setIsDynamicInput(1);
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static createNewInput = function() {
var index = ds_list_size(inputs);
inputs[| index] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, -1 )
.setVisible(true, true);
return inputs[| index];
}
if(!LOADING && !APPENDING) createNewInput();
static refreshDynamicInput = function() {
var _l = ds_list_create();
for( var i = 0; i < ds_list_size(inputs); i++ ) {
if(i < input_fix_len || inputs[| i].value_from)
ds_list_add(_l, inputs[| i]);
else
delete inputs[| i];
}
for( var i = 0; i < ds_list_size(_l); i++ )
_l[| i].index = i;
ds_list_destroy(inputs);
inputs = _l;
createNewInput();
}
static onValueFromUpdate = function(index) {
if(LOADING || APPENDING) return;
refreshDynamicInput();
}
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static update = function(frame = PROJECT.animator.current_frame) {
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var _arr = inputs[| 0].getValue();
if(inputs[| 0].value_from == noone) {
inputs[| 0].type = VALUE_TYPE.any;
outputs[| 0].type = VALUE_TYPE.any;
return;
}
if(!is_array(_arr)) return;
var _type = inputs[| 0].value_from.type;
inputs[| 0].type = _type;
outputs[| 0].type = _type;
var len = 1;
var val = [];
for( var i = 0; i < ds_list_size(inputs) - 1; i += data_length ) {
val[i] = inputs[| i].getValue();
inputs[| i].type = inputs[| i].value_from == noone? inputs[| i].value_from.type : VALUE_TYPE.any;
if(!is_array(val[i])) {
val[i] = [ val[i] ];
continue;
}
len = max(len, array_length(val[i]));
}
var _out = array_create(len);
for( var i = 0; i < len; i++ ) {
for( var j = 0; j < ds_list_size(inputs) - 1; j += data_length )
_out[i][j] = array_safe_get(val[j], i, 0);
}
outputs[| 0].setValue(_out);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_array_zip, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}