Pixel-Composer/scripts/node_gradient_points/node_gradient_points.gml

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function Node_Gradient_Points(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "4 Points Gradient";
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shader = sh_gradient_points;
uniform_dim = shader_get_uniform(shader, "dimension");
uniform_cen = shader_get_uniform(shader, "center");
uniform_col = shader_get_uniform(shader, "color");
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inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue("Center 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 2] = nodeValue("Color 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
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inputs[| 3] = nodeValue("Center 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ def_surf_size, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 4] = nodeValue("Color 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
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inputs[| 5] = nodeValue("Center 3", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, def_surf_size ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 6] = nodeValue("Color 3", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
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inputs[| 7] = nodeValue("Center 4", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ def_surf_size, def_surf_size ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 8] = nodeValue("Color 4", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
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inputs[| 9] = nodeValue("Use palette", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
inputs[| 10] = nodeValue("Palette", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, [ c_white ] )
.setDisplay(VALUE_DISPLAY.palette);
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [
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["Output", true], 0,
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["Positions", false], 1, 3, 5, 7,
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["Colors", false], 9, 10, 2, 4, 6, 8,
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];
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attribute_surface_depth();
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
if(inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 5].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 7].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
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}
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static step = function() {
var _usePal = inputs[| 9].getValue();
inputs[| 10].setVisible(_usePal, _usePal);
inputs[| 2].setVisible(!_usePal, !_usePal);
inputs[| 4].setVisible(!_usePal, !_usePal);
inputs[| 6].setVisible(!_usePal, !_usePal);
inputs[| 8].setVisible(!_usePal, !_usePal);
}
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = _data[0];
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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var _usePal = _data[9];
var _pal = _data[10];
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var _1cen = _data[1];
var _1col = _data[2];
var _2cen = _data[3];
var _2col = _data[4];
var _3cen = _data[5];
var _3col = _data[6];
var _4cen = _data[7];
var _4col = _data[8];
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var colArr = [];
if(_usePal) {
for( var i = 0; i < 4; i++ )
colArr = array_append(colArr, colorArrayFromReal(array_safe_get(_pal, i, c_black)));
} else
colArr = array_merge(colorArrayFromReal(_1col), colorArrayFromReal(_2col), colorArrayFromReal(_3col), colorArrayFromReal(_4col))
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surface_set_target(_outSurf);
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DRAW_CLEAR
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shader_set(shader);
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shader_set_uniform_f_array_safe(uniform_dim, [_dim[0], _dim[1]]);
shader_set_uniform_f_array_safe(uniform_cen, array_merge(_1cen, _2cen, _3cen, _4cen));
shader_set_uniform_f_array_safe(uniform_col, colArr);
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draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], c_white, 1);
shader_reset();
surface_reset_target();
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return _outSurf;
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}
}