addNodeObject(input, "Canvas", s_node_canvas, "Node_Canvas", [1, Node_Canvas], ["draw"], "Draw on surface using brush, eraser, etc.")
addNodeObject(input, "Image", s_node_image, "Node_Image", [0, Node_create_Image],, "Load a single image from your computer.");
addNodeObject(input, "Image GIF", s_node_image_gif, "Node_Image_gif", [0, Node_create_Image_gif],, "Load animated .gif from your computer.");
addNodeObject(input, "Splice Spritesheet", s_node_image_sheet, "Node_Image_Sheet", [1, Node_Image_Sheet],, "Cut up spritesheet into animation or image array.");
addNodeObject(input, "Image Array", s_node_image_sequence, "Node_Image_Sequence", [0, Node_create_Image_Sequence],, "Load multiple images from your computer as array.");
addNodeObject(input, "Animation", s_node_image_animation, "Node_Image_Animated", [0, Node_create_Image_Animated],, "Load multiple images from your computer as animation.");
addNodeObject(input, "Array to Anim", s_node_image_sequence_to_anim, "Node_Sequence_Anim", [1, Node_Sequence_Anim],, "Convert array of images into animation.");
addNodeObject(input, "Text File In", s_node_text_file_read, "Node_Text_File_Read", [1, Node_Text_File_Read], ["txt"], "Load .txt in as text.").setVersion(1080);
addNodeObject(input, "Text File Out", s_node_text_file_write, "Node_Text_File_Write", [1, Node_Text_File_Write], ["txt"], "Save text as a .txt file.").setVersion(1090);
addNodeObject(input, "CSV File In", s_node_csv_file_read, "Node_CSV_File_Read", [1, Node_CSV_File_Read], ["comma separated value"], "Load .csv as text, number array.").setVersion(1090);
addNodeObject(transform, "Crop", s_node_crop, "Node_Crop", [1, Node_Crop],, "Crop out image to create smaller ones.");
addNodeObject(transform, "Crop Content", s_node_crop_content, "Node_Crop_Content", [1, Node_Crop_Content],, "Crop out empty pixel pixel from the image.");
addNodeObject(transform, "Warp", s_node_warp, "Node_Warp", [1, Node_Warp], ["wrap"], "Warp image by freely moving the corners.");
addNodeObject(transform, "Mesh Warp", s_node_warp_mesh, "Node_Mesh_Warp", [1, Node_Mesh_Warp], ["mesh wrap"], "Wrap image by converting it to mesh, and using control points.");
addNodeObject(transform, "Nine Slice", s_node_9patch, "Node_9Slice", [1, Node_9Slice], ["9", "splice"], "Cut image into 3x3 parts, and scale/repeat only the middle part.");
addNodeObject(transform, "Padding", s_node_padding, "Node_Padding", [1, Node_Padding],, "Make image bigger by adding space in 4 directions.");
var filter = ds_list_create();
addNodeCatagory("Filter", filter);
ds_list_add(filter, "Combines");
addNodeObject(filter, "Blend", s_node_blend, "Node_Blend", [0, Node_create_Blend], ["normal", "add", "subtract", "multiply", "screen", "maxx", "minn"], "Blend 2 images using different blendmodes.");
addNodeObject(filter, "RGBA Combine", s_node_RGB_combine, "Node_Combine_RGB", [1, Node_Combine_RGB],, "Combine 4 image in to one. Each image use to control RGBA channel.").setVersion(1070);
addNodeObject(filter, "HSV Combine", s_node_HSV_combine, "Node_Combine_HSV", [1, Node_Combine_HSV],, "Combine 4 image in to one. Each image use to control HSVA channel.").setVersion(1070);
addNodeObject(filter, "Simple Blur", s_node_blur_simple, "Node_Blur_Simple", [1, Node_Blur_Simple],, "Blur image using simpler algorithm. Allowing for variable blur strength.").setVersion(1070);
addNodeObject(filter, "Directional Blur", s_node_blur_directional,"Node_Blur_Directional",[1, Node_Blur_Directional], ["motion blur"], "Blur image given a direction.");
addNodeObject(filter, "Zoom Blur", s_node_zoom, "Node_Blur_Zoom", [1, Node_Blur_Zoom],, "Blur image by zooming in/out from a mid point.");
addNodeObject(filter, "Radial Blur", s_node_radial, "Node_Blur_Radial", [1, Node_Blur_Radial],, "Blur image by rotating aroung a mid point.").setVersion(1110);
addNodeObject(filter, "Lens Blur", s_node_bokeh, "Node_Blur_Bokeh", [1, Node_Blur_Bokeh], ["bokeh"], "Create bokeh effect. Blur lighter color in a lens-like manner.").setVersion(1110);
addNodeObject(filter, "Contrast Blur", s_node_blur_contrast, "Node_Blur_Contrast", [1, Node_Blur_Contrast],, "Blur only pixel of a similiar color.");
addNodeObject(filter, "Average", s_node_average, "Node_Average", [1, Node_Average],, "Average color of every pixels in the image.").setVersion(1110);
ds_list_add(filter, "Warps");
addNodeObject(filter, "Mirror", s_node_mirror, "Node_Mirror", [1, Node_Mirror],, "Reflect the image along a reflection line.").setVersion(1070);
addNodeObject(filter, "Twirl", s_node_twirl, "Node_Twirl", [1, Node_Twirl], ["twist"], "Twist the image around a mid point.");
addNodeObject(filter, "Dilate", s_node_dilate, "Node_Dilate", [1, Node_Dilate], ["inflate"], "Expand the image around a mid point.");
addNodeObject(filter, "Displace", s_node_displace, "Node_Displace", [1, Node_Displace], ["distort"], "Distort image using another image as a map.");
addNodeObject(filter, "Texture Remap", s_node_texture_map, "Node_Texture_Remap", [1, Node_Texture_Remap],, "Remap image using texture map. Where red channel control x position and green channel control y position.");
addNodeObject(filter, "Time Remap", s_node_time_map, "Node_Time_Remap", [1, Node_Time_Remap],, "Remap image using texture as time map. Where brighter pixel means using pixel from an older frame.");
ds_list_add(filter, "Effects");
addNodeObject(filter, "Outline", s_node_border, "Node_Outline", [1, Node_Outline], ["border"], "Add border to the image.");
addNodeObject(filter, "Glow", s_node_glow, "Node_Glow", [1, Node_Glow],, "Apply glow to the border of the image.");
addNodeObject(filter, "Bloom", s_node_bloom, "Node_Bloom", [1, Node_Bloom],, "Apply bloom effect, bluring and brighten the bright part of the image.");
addNodeObject(filter, "Trail", s_node_trail, "Node_Trail", [1, Node_Trail],, "Blend animation by filling in the pixel 'in-between' two or more frames.").setVersion(1130);
addNodeObject(filter, "Erode", s_node_erode, "Node_Erode", [1, Node_Erode],, "Remove pixel that are close to the border of the image.");
addNodeObject(filter, "Corner", s_node_corner, "Node_Corner", [1, Node_Corner], ["round corner"], "Round out sharp corner of the image.").setVersion(1110);
addNodeObject(filter, "2D Light", s_node_2d_light, "Node_2D_light", [1, Node_2D_light],, "Apply different shaped light on the image.");
addNodeObject(filter, "Cast Shadow", s_node_shadow_cast, "Node_Shadow_Cast", [1, Node_Shadow_Cast],, "Apply light that create shadow using shadow mask.").setVersion(1100);
addNodeObject(filter, "Pixel Expand", s_node_atlas, "Node_Atlas", [1, Node_Atlas], ["atlas"], "Replace transparent pixel with the closet non-transparent pixel.");
addNodeObject(filter, "Pixel Cloud", s_node_pixel_cloud, "Node_Pixel_Cloud", [1, Node_Pixel_Cloud],, "Displace each pixel of the image randomly.");
addNodeObject(filter, "Pixel Sort", s_node_pixel_sort, "Node_Pixel_Sort", [1, Node_Pixel_Sort],, "Sort pixel by brightness in horizontal, or vertial axis.");
addNodeObject(filter, "Edge Detect", s_node_edge_detect, "Node_Edge_Detect", [1, Node_Edge_Detect],, "Edge detect by applying Sobel, Prewitt, or Laplacian kernel.");
addNodeObject(filter, "Convolution", s_node_convolution, "Node_Convolution", [1, Node_Convolution], ["kernel"], "Apply convolution operation on each pixel using a custom 3x3 kernel.").setVersion(1090);
addNodeObject(filter, "Local Analyze", s_node_local_analyze, "Node_Local_Analyze", [1, Node_Local_Analyze],, "Apply non-linear operation (minimum, maximum) on each pixel locally.").setVersion(1110);
addNodeObject(filter, "SDF", s_node_sdf, "Node_SDF", [1, Node_SDF],, "Create signed distance field using jump flooding algorithm.").setVersion(1130);
addNodeObject(filter, "Chromatic Aberration", s_node_chromatic_abarration, "Node_Chromatic_Aberration", [1, Node_Chromatic_Aberration],, "Apply chromatic aberration effect to the image.");
ds_list_add(filter, "Colors");
addNodeObject(filter, "Replace Color", s_node_color_replace, "Node_Color_replace", [1, Node_Color_replace], ["isolate color", "select color", "palette swap"], "Replace color that match one palette with another palette.");
addNodeObject(filter, "Remove Color", s_node_color_remove, "Node_Color_Remove", [1, Node_Color_Remove], ["delete color"], "Remove color that match a palette.");
addNodeObject(filter, "Colorize", s_node_colorize, "Node_Colorize", [1, Node_Colorize], ["recolor"], "Map brightness of a pixel to a color from a gradient.");
addNodeObject(filter, "Posterize", s_node_posterize, "Node_Posterize", [1, Node_Posterize],, "Reduce and remap color to match a palette.");
addNodeObject(filter, "Dither", s_node_dithering, "Node_Dither", [1, Node_Dither],, "Reduce color and use dithering to preserve original color.");
addNodeObject(filter, "Level", s_node_level, "Node_Level", [1, Node_Level],, "Adjust brightness of an image by changing its brightness range.");
addNodeObject(filter, "Level Selector", s_node_level_selector, "Node_Level_Selector", [1, Node_Level_Selector],, "Isolate part of the image that falls in the selected brightness range.");
addNodeObject(filter, "Curve", s_node_curve_edit, "Node_Curve", [1, Node_Curve],, "Adjust brightness of an image using curves.").setVersion(1120);
addNodeObject(filter, "Threshold", s_node_threshold, "Node_Threshold", [1, Node_Threshold],, "Set a threshold where pixel darker will becomes black, and brighter to white. Also works with alpha.").setVersion(1080);
addNodeObject(filter, "RGBA Extract", s_node_RGB, "Node_RGB_Channel", [1, Node_RGB_Channel], ["channel extract"], "Extract RGBA channel on an image, each channel becomes its own image.");
addNodeObject(filter, "HSV Extract", s_node_HSV, "Node_HSV_Channel", [1, Node_HSV_Channel],, "Extract HSVA channel on an image, each channel becomes its own image.").setVersion(1070);
addNodeObject(filter, "Alpha to Grey", s_node_alpha_grey, "Node_Alpha_Grey", [1, Node_Alpha_Grey],, "Convert alpha value into solid greyscale.");
addNodeObject(filter, "Grey to Alpha", s_node_grey_alpha, "Node_Grey_Alpha", [1, Node_Grey_Alpha],, "Convert greyscale to alpha value.");
ds_list_add(filter, "Fixes");
addNodeObject(filter, "De-Corner", s_node_decorner, "Node_De_Corner", [1, Node_De_Corner], ["decorner"], "Attempt to remove single pixel corner from the image.");
addNodeObject(threeD, "Normal", s_node_normal, "Node_Normal", [1, Node_Normal],, "Create normal map using greyscale value as height.");
addNodeObject(threeD, "Normal Light", s_node_normal_light, "Node_Normal_Light", [1, Node_Normal_Light],, "Light up the image using normal mapping.");
addNodeObject(threeD, "Bevel", s_node_bevel, "Node_Bevel", [1, Node_Bevel],, "Apply 2D bevel on the image.");
addNodeObject(threeD, "Sprite Stack", s_node_stack, "Node_Sprite_Stack", [1, Node_Sprite_Stack],, "Create sprite stack either from repeating a single image or stacking different images using array.");
ds_list_add(threeD, "3D generates");
addNodeObject(threeD, "3D Object", s_node_3d_obj, "Node_3D_Obj", [1, Node_3D_Obj],, "Load .obj file from your computer as a 3D object.");
addNodeObject(threeD, "3D Plane", s_node_3d_plane, "Node_3D_Plane", [1, Node_3D_Plane],, "Put 2D image on a plane in 3D space.");
addNodeObject(threeD, "3D Combine", s_node_3d_obj_combine, "Node_3D_Combine", [1, Node_3D_Combine],, "Combine multiple 3D object to a single scene,").setVersion(1080);
addNodeObject(generator, "Repeat", s_node_repeat, "Node_Repeat", [1, Node_Repeat],, "Repeat image multiple times linearly, or in grid pattern.").setVersion(1100);
addNodeObject(generator, "VFX", s_node_vfx, "Node_VFX_Group", [1, Node_VFX_Group],, "Create VFX group, which generate particles that can be manipulated using different force nodes.");
addNodeObject(generator, "RigidSim", s_node_rigidSim, "Node_Rigid_Group", [1, Node_Rigid_Group],, "Create group for rigidbody simulation.").setVersion(1110);
addNodeObject(generator, "Separate Shape", s_node_sepearte_shape, "Node_Seperate_Shape", [1, Node_Seperate_Shape],, "Separate disconnected pixel each into an image in an image array.");
addNodeObject(generator, "Flood Fill", s_node_flood_fill, "Node_Flood_Fill", [1, Node_Flood_Fill],, "Filled connected pixel given position and color.").setVersion(1133);
addNodeObject(compose, "Stack", s_node_draw_stack, "Node_Stack", [1, Node_Stack],, "Place image next to each other linearly, or on top of each other.").setVersion(1070);
addNodeObject(compose, "Camera", s_node_camera, "Node_Camera", [1, Node_Camera],, "Create camera that crop image to fix dimension with control of position, zoom. Also can be use to create parallax effect.");
addNodeObject(compose, "Render Spritesheet", s_node_sprite_sheet, "Node_Render_Sprite_Sheet", [1, Node_Render_Sprite_Sheet],, "Create spritesheet from image array or animation.");
addNodeObject(compose, "Pack Sprites", s_node_pack_sprite, "Node_Pack_Sprites", [1, Node_Pack_Sprites],, "Combine array of images with different dimension using different algorithms.").setVersion(1140);
addNodeObject(values, "Equation", s_node_equation, "Node_Equation", [0, Node_create_Equation],, "Evaluate string of equation. With an option for setting variables.");
addNodeObject(values, "Array Range", s_node_array_range, "Node_Array_Range", [1, Node_Array_Range],, "Create array of numbers by setting start, end and step length.");
addNodeObject(values, "Loop Array", s_node_loop_array, "Node_Iterate_Each", [1, Node_Iterate_Each], ["iterate each", "for each", "array loop"], "Create group that iterate to each member in an array.");
addNodeObject(values, "Remap Path", s_node_path_map, "Node_Path_Map_Area", [1, Node_Path_Map_Area],, "Scale path to fit a given area.").setVersion(1130);
addNodeObject(color, "RGB Color", s_node_color_from_rgb, "Node_Color_RGB", [1, Node_Color_RGB],, "Create color from RGB value.");
addNodeObject(color, "HSV Color", s_node_color_from_hsv, "Node_Color_HSV", [1, Node_Color_HSV],, "Create color from HSV value.");
addNodeObject(color, "Sampler", s_node_sampler, "Node_Sampler", [1, Node_Sampler],, "Sample color from an image.");
addNodeObject(color, "Color Data", s_node_color_data, "Node_Color_Data", [1, Node_Color_Data],, "Get data (rgb, hsv, brightness) from color.");
addNodeObject(color, "Find pixel", s_node_pixel_find, "Node_Find_Pixel", [1, Node_Find_Pixel],, "Get the position of the first pixel with a given color.").setVersion(1130);
addNodeObject(node, "Condition", s_node_condition, "Node_Condition", [1, Node_Condition],, "Given a condition, output one value if true, another value is false.");
addNodeObject(node, "Switch", s_node_switch, "Node_Switch", [1, Node_Switch],, "Given an index, output value base on index matching.").setVersion(1090);
addNodeObject(node, "Feedback", s_node_feedback, "Node_Feedback", [1, Node_Feedback],, "Create group that reuse output from last frame to the current one.");
addNodeObject(node, "Loop", s_node_loop, "Node_Iterate", [1, Node_Iterate], ["iterate", "for"], "Create group that reuse output as input repeatedly in one frame.");
addNodeObject(node, "Loop Array", s_node_loop_array, "Node_Iterate_Each", [1, Node_Iterate_Each], ["iterate each", "for each", "array loop"], "Create group that iterate to each member in an array.");
addNodeObject(node, "Pin", s_node_pin, "Node_Pin", [1, Node_Pin],, "Craete pin to organize your connection. Can be create by double clicking on a connection line.");