Pixel-Composer/shaders/sh_bloom_pass1/sh_bloom_pass1.fsh

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2022-01-13 05:24:03 +01:00
//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform float size;
uniform float tolerance;
void main() {
vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
float bright = dot(col.rgb, vec3(0.2126, 0.7152, 0.0722));
if(bright > tolerance)
gl_FragColor = col;
else
gl_FragColor = vec4(vec3(0.), 1.);
}